Playing | |
Next Game Will Be | 1652745600 |
Total Players Needed | 7 |
Game Type | Role Playing Game |
Frequency | Played Weekly |
Audio / Visual | Video and Voice |
Primary Language | English |
New Players are Welcome | No |
Mature Content(18+) | Yes |
Pay to Play i | $20 weekly via paypal |
Pick Up Game i | No |
It is 1000 years into Eberron's future. The Ravnica Sphere floats in the Barren Sea, protecting Eberron from the deep things below. The houses and guilds have risen to mega-corporation status, and magical technology have advanced considerably.
This game is home-brewed to being Eberron, Ravnica, Shadowrun, and Cyberpunk into one place and time. A grimdark cutting-edge world of high magic , high lethality, and questionable morality holds many opportunities for those who wish to adventure and hire out.
Character Creation and Homebrew Rules
Options: All optional character creation materials are available, sources and race/class/background options.
Before You Begin: When creating your character, be sure to select all sources, class, and race options, as well as manual HP (all choices should be red).
EXCEPT: No custom lineage, no custom background
After Creation: We will determine organizations, allies, rivals, and fateful moments, fleshing out more of your background.
Character Creation: No secret characters (race, class, background). Every player gets to know each character's race, class, and background.
Level: The campaign begins at level 3. Your campaign may be higher level.
Attributes: Roll 3d6 +6, dropping the lowest die. Do this six times and distribute the numbers among your ability scores.
Hit Points: Your receive maximum Hit Points for levels 1-3. When rolling for subsequent levels, a roll of 1 or 2 counts as a 3. A roll of 3 or more stands as rolled. You may also choose to take the average roll.
Alignment: No evil characters, no evil tendencies. Your character needs to function within a group, bringing value to the other player's characters, and not detract from the group and the group's goals.
Characteristics: Fill these each out completely. This includes traits, ideals, bonds, and flaws.
Constitution: You gain a number of tool proficiencies equal to your Constitution bonus. These can include musical instruments, kits, tools, and games.
Intelligence: You gain a number of language proficiencies equal to of your Intelligence bonus.
Renaissance and Modern Firearms & Explosives: Firearms are available, as are explosives. Anyone proficient in martial weapons is proficient in firearms.
My Current Games to Fit Your Schedule
Link to my Bio & Game Schedule: https://app.roll20.net/users/7895304
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