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Rifts Chaos Earth: Resurrection

Hello! This is an RP-heavy text-based Rifts Chaos Earth game that involves armored/mechanized infantry, vehicle and mech combat, base building, survival, exploration and supernatural horror elements. If that sounds like your type of game, read on for more information!

It’s Winter in Hell. It’s been two years since the Apocalypse, some kind of Cataclysm that destroyed the world as we know it. In the last 600 days each of you have witnessed the descent of your world into madness, like a living nightmare that you still find yourself wondering if you will eventually wake up from.

It began with the Blue Zones. A disturbance spread across the Earth like a tide in the middle of the night on December 22, 2098. Massive rivers of blue light that erupted out of the ground, shooting three miles into the sky. With the Blue Zones came chaos, as if the Earth were furiously trying to purge every living thing from it’s surface. City-crushing Earthquakes. The eruption of every Volcano on the planet. Coast-obliterating Tsunami that smashed the coastal cities in the world into rubble at the bottom of the sea within hours. Constant, devastating wind storms, tornados and hurricanes that shredded most of the midwest within weeks and reduced the heartland of America to ash-choked dust in the following months.
Some estimate that less than 25% of the twenty billion people who once inhabited the Earth survived the initial Cataclysm. It wasn’t until the quakes stopped that the reports started to flood in. Hysterical claims of armies of monsters, demons, aliens pouring out of the Blue Zones and into the streets. Cities burn out of control and the greater rule of law is completely destroyed as absolute panic grips the survivors.

Drawn to the hysterical masses, the creatures prove themselves to be very real. Entire cities are lost to armies of intelligent, predatory monsters. Demons. They are utterly vicious and come in seemingly infinite varieties, each with their own traits, some similar to myths and stories from before the cataclysm and some entirely unheard of.

NEMA, the Northern Eagle Military Alliance, is the last bulwark against the Demon tide. Every day something new and horrible emerges from the Blue Zones and the constant, around the clock effort of NEMA to round up and secure survivors is never ending. Every able bodied person is pressed into service to fight or to labor in one of the very few industrial facilities that miraculously survived the initial disasters, producing emergency supplies and munitions while NEMA forces desperately hold the line against increasingly common attacks from the hell-spawned nightmares.

Each day, NEMA loses ground. Every week, another outpost is swarmed under by some new variety of demonic predator, insidious technological or supernatural threat that forces NEMA forces to constantly adapt, to constantly seek new intelligence on the foes that they face. New horrors arise from the mass graves of the tormented dead, hideous revenants and ghastly spirits, living corpses and hostile aliens with designs unknown. Desperate for survival, NEMA forces consult with individuals who would be considered insane if they weren’t so often correct about the nature of the things out there in the snow and ash.

As NEMA is pushed further and further back from the coasts, they establish a central command in Chicago, one of the most intact cities left in the country. Long distance communication is extremely sporadic and grows worse as the weeks pass. More and more survivors pour into the Midwest from the Demon-filled ruins of the rest of the country, escorted by rag-tag militias led by hard-bitten veterans and wild-eyed spiritualists, some of which believe themselves to be leading a holy crusade against the forces of darkness. Perhaps they are.

As NEMA pulls tight around the survivors, the flames of hell burn away the weakness and cowardice in their ranks and the constant hammering of the demon tide forges heroes among them, men and women who refuse to accept defeat and spit in the face of leering evil.
These are your characters. Honed by the constant chaos into warriors the likes of which have never been seen upon the Earth. As you have fought for the last two years, you will continue to fight until they tear you from your armor and drag you bodily into oblivion, screaming defiance with your last breath.

Two years after the Cataclysm, all contact has been lost with NEMA forces west of Colorado and east of Pennsylvania. The South has been abandoned all the way to Missouri and contact with anything north of Michigan is extremely rare. Something needs to change before humanity is obliterated.

Near to the Hell on Earth that once was Milwaukee, where demonic forces have built a battlement a mile wide from human bone mortared with volcanic ash, comes rumor of something even you can scarcely believe. In the city of Madison, legend speaks of a Black Obelisk that towers above the city, swarming with demons and the living dead. Tens of thousands of them, laboring endlessly at some unknown task.

Scouts sent to investigate the rumors have returned with distorted holo-video of a structure taller than any building, towering above the city. The scouts bring a warning: Some powerful signal is completely disrupting communications surrounding the Obelisk. Within ten miles of Madison, radio communication is impossible. One thing is certain, the forces of hell are thick surrounding the tower. Winged Demons the size of giants roost in the ruins of Madison, bringing down anything slower than supersonic aircraft. Swarms of shambling corpses choke the streets by the thousands. Something is going on there. Something big.

If this is true, if the Black Obelisk is the epicenter of the hellspawn, there may be hope. Destroy it, whisper the insane and the desperate, and sever the bond of darkness to our world. Disrupt their anchor on our world, and it may be possible to drive them back into Hell!
Pushed to the very brink, NEMA can spare very little to mount an assault. You are part of a small, heavily armored force occupying the outskirts of Beloit, about 55 miles south of Madison. The hellspawn seem concentrated densely around Madison and Milwaukee to the exclusion of the surrounding communities, making Beloit the perfect staging area for what may be the most important assault in human history. Establish fire bases throughout Wisconsin, recruiting any survivors you come across and scavenging anything you can find to aid you. Gather intelligence about the enemy forces and determine the best way to gain access to the Black Obelisk. Finally, mount an all-out assault on the Black Obelisk itself and if it is determined to be of significance to the enemy invasion of our world, destroy it by any means necessary!

TL;DR Demons! Aliens! Monsters! Get in your mech and kill them! We play every Thursday at 6pm PST. To apply, please leave a message here on our Roll20 page!

Want to join this game? Make a post in the discussion forum below and let the GM know!

4 Players (95 Open Slots)

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