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Moving the Iron Maiden - A D&D Homebrew Campaign

Playing D&D 5E
Next Game Will Be 1667325600
Total Players Needed 7
Game Type Role Playing Game
Frequency Played Weekly
Audio / Visual Voice only
Primary Language English
New Players are Welcome Yes
Mature Content(18+) No
Pay to Play i $16 per player per session, venmo/zelle/paypal
Pick Up Game i No

The CAMPAIGN Premise ::


Setting: Vega - a high-fantasy homebrew setting. Three major factions vye for control of the mainland to expand their power, while normal folk just try to get through their day-to-day.

Tensions continue to build on the daily in the land of Vega as the undead Empress pushes harder and harder against the Holy Regency of Bahamut that controls Satmia and all of its territories. Still, some refuse to take seriously the repercussions of open war between the two nations and the imbalance of power that will spawn from the divide - an imbalance the unusually quiet kingdom of Whitry may very well take advantage of…

Whether you and the companions you run with were once deserters, simple explorers, erstwhile thieves, or some other more or less honorable profession is your own tale to tell. All the same you’ve found yourself in the easternmost region of Cragalia bordering Lithalia; here things are somewhat civil, if not all too developed. The barbarian tribes in this region migrate steadily through the year, and, though there has been no direct conflict, the dwarves continue pushing into lands they have not openly claimed just waiting for someone to say something about it. The town of Starlight was founded by Lethalda Stormhammer herself and acts as a waypoint for wayward travelers seeking refuge, resources, and rumors of the region.

It was in the Horny Goat Inn & Tavern that a curiously dressed figure approached with an equally curious proposition: the relocation of an iron maiden to the far west.

ϟ ღ:: # of Players: 3-6 total || ϟ ღ:: Session Length: 3 Hours

                    ### ::WHO::

A quick little bit about me: I go by teronism professionally. I've been roleplaying for about 14~ years now, mostly through text via Play-by-post forums, IRC and the like. I got started with the campfire and freeform improv type 'games', later moving on to Dungeons and Dragons as a storytelling catalyst. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. I've been DMing for around 5~ years now and my preferred style of game-running is Theatre of the Mind with a focus on collaborative narration, so I'm looking for players who are as eager to engage in a similar group experience.


There are no requirements on familiarity with any of the systems used. There is a requirement that you be comfortable with making up a story and character, sharing ideas and improvising collaboratively, and having some experience with roleplaying is always good.

  • As I am a storyteller, the rule of cool applies here. If it's cool, cinematic and epic chances are I will allow it. I adhere to the spirit of the law insofar as it keeps the story good - but some rules are meant to be broken. I routinely (in my own play) ignore rules in favor of story and thematic penalties I didn't technically need to take if it makes for more engaging story-writing down the line.

And because I want there to be no miscommunication:

  • Sexist, racist, or otherwise offensive remarks and opinions being espoused, or offensive behavior towards other players at any point will result in ejection.
  • Murder hobo'ing, meta-gaming, and being overly vulgar just for the heck of it, are all big no-no's.
  • More generally, don't be a creep. Act responsibly.
  • If I, in any capacity, ever offend or make anyone uncomfortable, or don't handle an issue that arises in a way that you feel encourages your continued participation please let me know.

And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!

::Payment and Scheduling::

The Session Zero of the campaign is completely free and will go over the world setting, any questions about the game itself, character creation, and other campaign related errata. Some or all of the Session Zero might be done via text chat over Discord/Slack/Hangouts, etc. depending on player preferences and availability.

The first session of the game is to be paid at the end of the session if you enjoyed the start of the game and intend to continue playing. Payment can be done through Paypal or Zelle.

Subsequent games must be paid up-front within 24-hours of the game's start. We run games on a Three-strikes policy: if you refuse to or fail to pay in advance of a session, your character will be NPC'd for a maximum of three sessions and then will be removed from the story.

If you need to miss a session for whatever reason and give forewarning, you will not incur strikes and can resume play again at your earliest convenience.

The scheduled time is not set in stone. If the assembled group has a preference for another nearby time, something can be worked out from my end as I have a fairly open work schedule. Bi-Weekly games are also an option!

Want to join this game? Make a post in the discussion forum below and let the GM know!

2 Players (5 Open Slots)

Listing Discussion

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1661270885 by Patrick T.
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1661262889 by Rondait S.