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Mortis: Dark Fantasy 5eOSR

Ignore the playtimes, we're constantly recruiting. This is going to be a west-marches-style game, so players will make a schedule based on GMs available times. If you'd like to join, feel free.

This game is a HEAVILY home-brewed version of 5th Edition. I welcome you to join, but it may help tremendously if you're already familiar with the game. It's an entirely revamped 5e experience. So if you want to try something new, this is the game to do that in.

Mortis is a blend of the most modern fantasy tabletop role-playing games (5th Edition) with trappings, rules and the play styles of OSR games (AD&D, Labyrinth Lord, Basic Fantasy Role-playing, Beyond the Wall, etc.) If your only involvement with tabletop role-playing games is watching Matt Mercer on Critical Role or taking part in a few 5E games on Roll20 you need to know that this game is altogether different in comparison. Mortis is a departure from Dungeons & Dragons 5th edition. Though we use the basic systems found in the game, Mortis is our own take on a setting/hack of the rules. We utilize an open system for character creation, where players choose starting gear comprised of equipment, including weapons, armor, and a key item. Completely rebuilt from the ground up, the starting careers are Knight, Wizard, Cleric, Thief, Hunter, Marauder, and Noble. These careers can eventually lead to advanced careers based on the role-playing of the player and the options and tasks they complete during the course of the game. Characters are defined by their attributes, the equipment they wear, how they choose to fight, and the tactics they deploy during tense situations. Many class features have been removed from the game. We believe that if you want to play a game of D&D 5e you can do that on thousands of servers. We’ve taken the base of the game and made it our own. Unapologetically so. So make sure that you’re prepared for a home-brewed experience and most of all have fun and don’t forget, you're about to die, and we salute you!

There are things that dwell beneath the earth, and some are best left buried.

The Dread, the underbelly of an already terror-filled and darkly macabre surface world. There is no glory to be found in this place, only death, ruination, and treasures the likes of which few minds can conceive. The last memories of broken civilizations remain, the black age of death was thought to have consumed them all but how wrong we were. Twisted echoes of the ancient peoples that came before them, gangling and half-dead. Their sanity was shattered and their hopes and dreams were lost to the relentless marching of time. Feral barbarism, raving priests of unholy gods, eldritch terrors and horrible monstrosities long thought lost to time are all that remain down here.

Hungry, dark gods seek to awaken into the last vestiges of a light-filled world to snuff it out once and for all. Their echoing laughter drives the last of the survivors of this dismal nightmare to madness.

Ashwalkers of Mortis, the time is close, and soon you will be adventuring out into the deadly wilderness to face wicked, monstrous foes and explore the forgotten reaches of the new world. There are no heroes here, don't forget that you are just as distinctive and dangerous as the lands you live in. Remember that this is not a world built for chivalrous knights, scholarly wizards, or noble quests. This is a time to venture out into a world hidden in shadow in search of loot and glory, or a prize equally worthy of your ambitions. Cruel cities and the deadly wilds have a thousand tales to tell, but they all begin with a character-driven attempt at great things. Fortune favors the bold and makes quick work of cowards. Though most will die terrible deaths in far-off places, a few of you brave souls may reclaim a piece of your former lives, a soul to reclaim for your own.

Want to join this game? Make a post in the discussion forum below and let the GM know!

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