| Playing | |
| Next Game Will Be | 1663005600 |
| Total Players Needed | 7 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | 10 USD per player per session on StartPlaying |
| Pick Up Game i | No |
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!
The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.
The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 3–8.
This will be a Role-Playing heavy campaign, as the main goal of the adventure will have you facing really powerful entities, most of which could ruin more than your day if faced head-on, so combat will always be placed as a last resource in the Feywild.
To mitigate this (Or bring a little bit of fresh air from time to time) I’ve homebrewed content on the campaign to take the party into a few expeditions down to the Shadowfell, the complete opposite to the Feywild, in the Domains of Dread, combat and violence might be you only choices to get out of situations.
You can expect full commitment on my end, the small weekly fee helps me so I can pour more of my time in preparing, planning, researching and creating things for the adventure that I couldn't otherwise do, it is also a powerful tool that helps everyone involved to keep playing, since they are literally invested.
If you are interested in playing with me please read the Following:
Dare to take a step into the dark backward and the abysm of time? Know that the DM cannot be held responsible for those who enter the Feywild of their own accord. In the faerie realm, time gets twisted in knots. It may be months or years before you return to the real world. Enjoy the adventure while it lasts and don't be surprised if you encounter a few friends and foes from old editions lurking among the fey.
Listing Discussion
Post New Topic