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Legend of the Sea of Fallen Stars(Fri)

For years beyond measure, folk of Faerûn have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.

Welcome to one of two new homebrew campaign I am running within the Sea of Fallen Stars region of the Forgotten Realms.
The realm jungle land of Turmish, on the southern coast of the Sea of Fallen Stars, is a land of trade, intrigue and lost history. Deep within it's wild jungles sleeps a great evil from long ago which if awakened, could bring the very realms under the sway of an ancient dark power....

Character Creation guide:
Character Level- Currently level 3
All OFFICIAL publications are welcome and accepted. (Some discussion may be required)
You may roll stats (4d6 discarding the lowest roll. You may re-roll all stats until you have at least 2 15's)
You can start with all basic gear given to you by your class and background, this is also true for starting gold.
(Order of Scribes wizard and Twight cleric are not allowed)

Content may be mature in nature, for this reason applicants must be 18+.
We will be using a Discord server for our session chat. This is mandatory.

Session Length: Tend to be 3-4 hours long (Sessions could run longer slightly longer)
Pay2Play: This will be a paid game listing, costing £12 per session per person or £45 for four sessions.
. All payments are made prior to the game session via Paypal

No bullying, sexism, racism, homophobia. Please behave like adults or else I will be forced to remove you. Roleplaying is strongly encouraged, but do not feel pressured to put on a voice for your character if you aren't comfortable doing it.

What I expect from my players?
I expect you all to turn up on time and ready to play, I understand that life gets in the way, so as long as you give me fair warning that you can't make a session or will be late then all will be well.
I do not require you to have your cam on or show your face but a decent headset is a must. If you have issues with the way I run the game or rules on mechanics feel free to ask.
If I make a decision or give a ruling on a rule and I'm wrong, then please don't argue about it, we can always fix it after the game so in future sessions we will be on the same page.
Please ensure your payments aren't late as this could result in you missing sessions.

Why is my game worth the money?
I am a hard working GM who only wants to give my players the best story, maps, token, descriptions and immersive experience I can.
If i can create the story narrative to include your character's backstories so you feel as if the story is yours I will, after all, you are the heroes.

What is my Gm style?
I don't use Alignment-
I feel player's should just play their character's however they see them, whether that be a stalwart hero or a deranged murder hobo. Just be aware, if you choose to be the murder hobo type then expect appropriate action to be taken by the relevant authority of the land, you may find yourselves chased across the world by a group of mighty paladins sent to deal with the new threat you have caused with your despicable actions.

Immersion-
I try to use different character voices where I can to give the NPC's you interact with a sense of realism that your characters can fully engage with.
I don't not run games that use overt uses of sexual violence/torture.

Inter-party conflict
This can be fun within limits, but open pvp within the group is a no-no, if you wish to play a character that is going to knowingly be a problem then play something different, everyone needs to enjoy the game, not just one.

Backstories:
I enjoy PC's having backgrounds that I can cherry pick bits and pieces from to weave into the story, so feel free to make an in depth backstory, but please don't write a novel, a page or two is all that's really needed.

Houserules:
I allow player's to use a potion as a bonus action provided you have it in your hand or on a belt. If it's in your back then it will take an action to get out of your back then a bonus to use.
I don't use "fumble" charts but if a player roll Double 1's/20's (Advantage/disadvantage always toggled) I like to add something extra to that particular roll just to show off the uniqueness of the attempt.
I choose not to use "flanking" as this starts to feel more like chess than D&D.
Testimonials:
"A fantastic DM with a natural talent for spinning engaging stories with personal touches for each character, who also knows how to balance story, combat and RP to perfection" - Mara

"I've been playing with him for a couple years now and I can say that the way he DM's games is fun but also fair. He allows a lot of free space to allow players to do what they want but stops them from doing anything too insane to allow the players to follow the right track. Overall, I very much enjoy his style and would definitely recommend him as a DM" -Inkfamous

"GMRedBear is a wonderful GM, his games are always Interesting and exciting, I especially love the puzzles, seamless lore, descriptions and open sandbox for playing and exploring in my game with him that really immerses you into it and makes it so enjoyable. " -ScottishDamo

Want to join this game? Make a post in the discussion forum below and let the GM know!

3 Players (4 Open Slots)

Listing Discussion

  • 2 q
  • 31 E
Last Post
1722630450 by Draakul