| Playing | |
| Next Game Will Be | 1738375200 |
| Total Players Needed | 20 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Video and Voice |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
We have three games, three nights, the players drift back and forth between them for convenience. This is the entry level group.
Normal group is around 5 people.
Spelljammer meets Star Trek.
It's been 30,000 years since the fall of the Federation. Give the DM at least a day's warning with requests for character creation "appointments")
A Federation ship, recovered from the past, fuels a Medieval world's goal to recreate the Federation, but they barely understand the technology and still use magic more than they do machines. To find out what is hidden in the locked Federation databases they must travel to those locations to unlock the files, rediscovering the lost worlds of the Federation and doing what the Prime Directive would have denied them, all while protecting their own world, still in ignorance, from learning too much.
It's a five year mission, and you don't get the Federation ship.
The main ship is on a different mission and you have to settle for a dhow, ship common to the Middle East of Earth, albeit a large, growing, magical dhow that changes somewhat randomly and a crew that is somewhat...eclectic. No one said it was going to be easy.
All character classes, races open if listed in any of the systems being used PLUS Federation training.
Base system is 2nd Edition D&D with detailing and options from several other systems as are compatible with the 2nd Edition rules.
(This is an extension of a 34+ year live tabletop game multiverse I created and still run in a live game on Sundays in Austin, Texas and a Skype/Roll20 game for players who have moved out of state after playing in my game and don't want to stop, played on Friday nights. This group will be purely new Roll20 players, welcomes experienced and newcomers. Characters created for the campaign with the DM.)
The Crew is underway! Contact the DM/GM to create a character PRIOR to joining. You'll arrange a time to come online and create your crewman using AD&D rules combined with a few Star Trek twists and a LOT of choices.
(MUST CONTACT DM to create a character WITH the DM on a different day. We do not interrupt the game to create characters. Players who show up on Thursday without characters created with the DM will asked to leave until they have a character created with the DM.)
We also do not tolerate poor behavior. Come enjoy a game without drama, with players who are consistent and involved.
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