| Playing | |
| Next Game Will Be | 1679052180 |
| Total Players Needed | 5 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i | No |
Hello everyone, my name is Leo and I'm a Keeper for a new Masks of Nyarlathotep. I belong to Cult of Chaos and I've been running Call of Cthulhu 7e for three years now. I really love the system and storytelling within and I'm an avid lover of all things dark and lovecraftian.
What can I tell you about Masks of Nyarlathotep? Well, its a world-spanning campaign. A classical call of cthulhu experience, going around, disrupting cults, rushing to the next site. Its a highly mobile campaign, spanning every single continent over multiple locations. Its episodic and highly modulable to your choices and achievements. No two playthroughs tend to be the same because of that. With the central opponent and ever present opponent, the insidious Nyarlathotep.
We are looking at 1-2 players to start playing in the coming 1-2 weeks. The date and hour is that of the LFG, and cannot be really budged at this time since there are multiple people who work. We plan to run the first section of the game, contained within America and see how things evolve to either continue the campaign or switch to something else. Almost everyone in the group is seasoned with Call of Cthulhu, and we're very welcoming of new players so no need to have any previous experience. That being said, this campaign contains some homebrew that make the players more prone to survive than in regular Call of Cthulhu, but without going all Pulp Cthulhu mode.
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