| Playing | |
| Next Game Will Be | 1691946000 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $20 weekly via paypal and venmo |
| Pick Up Game i | No |
Near the village of Daggerford on the Sword Coast, the Red Wizards of Thay plotted to extend the evil reach of their land and its master, the lich lord Szass Tam. At a site called Bloodgate Keep they built a powerful portal, fueled by elemental nodes, that could allow Thayans to instantly transport whole armies into the very heart of the Sword Coast. With this power, the Red Wizards would surely overthrow and take control of the North.
However, groups of heroes recently assaulted Bloodgate Keep and its master, the lich Tarul Var. With the help of a renegade Red Wizard named Mennek Ariz, this assault was successful. Bloodgate Keep fell, and Szass Tam’s plans of invasion were crushed.
What no one expected, though, was that despite the fall of the keep itself, parts of the Bloodgate Nexus (an interconnected series of teleportation circles) survived, and a Thayan Resurrection cell leader named Syranna devised a way to use it against Szass Tam. Syranna had been part of the team that originally assembled the Bloodgate Nexus, and knew that remaining nodes allowed direct access to a secret Thayan training ground known as the Doomvault.
This adventure takes place in the Doomvault. It is designed for 9th-level characters. By the end of the story, they are likely to advance to 11th level or perhaps higher … if they don’t end up dead in Thay.
Sessions will last 3 hours and run weekly.
I go by Robo or Gabe online, and have been DMing now for about 10 years, having run multiple groups. My home group I have been running for 7 years, with everybody still interested in the campaign. I personally prefer the combat aspect of RPGs, but as a GM I enjoy making sure players backstory comes into play within the campaign.
It will be $20 per person, per session. Your first session is free and payment for subsequent sessions are due before those sessions take place, within 24 hours of the next session. That means you don’t technically need to pay anything until 6 days after the first session. If I haven’t received payment for the next session, you won’t be able to play. If you decide to leave the group, I do ask that you let me know, so I can try to find a replacement as soon as possible.
Why $20? I love DMing, but it is a lot of work, even when running a module. I treat this as a part time job, that may pay less, but is much more rewarding. The payments will go towards Roll20 expenses like a Pro subscription and further add ons. It will also go to offline expenses, so I don’t have to get a second job.
What can you expect in return for your $20? Well I hope for one, a really fun D&D session. I am almost always available for questions and to help with setting up or maintaining your character. Player’s in the campaign will have access to the player’s handbook and Xanathar’s Guide to anything, making character setup and leveling very easy. I’m also always looking for ways to improve the overall experience as well, whether it be with in game scripts or simply just improving my skills as DM.
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