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This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

An Astral Odyssey: Adventures in Saltmarsh and Beyond

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Notice: This game is recorded and posted to Youtube. Here is the link to catch up with the story so far! https://www.youtube.com/playlist?list=PLEMIx5MF5tWj9zX30eAlwxKyABSw2btui

Game Details

NOTICE: ONE OF THE PLAYERS NOTED IN THE CAMPAIGN IS A CAMERA USED TO RECORD SESSION.

The game will take place in the Greyhawk setting and use much of its lore.
This campaign will mostly follow the Ghosts of Saltmarch module but will be edited by my hand to better explore player backgrounds and personalities.
Player backgrounds will be worked into the overarching story each will have their stories explored with unique content.
Session will likely run 3-4 hours, stopping at a natural point.
Breaks will happen around the end of the 2 hour mark as long as a natural stopping point can be found.
Payment: 15$ per player per session via Paypal or Venmo
Time: 8pm CST
Expected Party Size: 4 - 6 Players.(This can be expanded to a maximum of 7 if the party wishes)
Campaign Length: Ghosts of Saltmarch will take us from level 1 to about level 12. Average length for a party can take anywhere between 4 months of weekly sessions to up to a year. Should the party wish to stick together, we may pick up a new adventure after completing the main campaign.

Required Roll20 disclaimer: This game will require payment to the Game Master at a rate of $15 (USD) per session per player paid through Venmo. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.

About Me

You can call me CC. I began playing TTRPGs back in 2015 and have been actively playing or running my own games ever since. During that time I also managed to complete a Bachelor's degree in Creative Writing. I tend to have a stronger focus on helping players to flourish as their characters and seeing what stories they have to tell. I love seeing characters RP with both the world around them and with their fellow party members.

I am slowly building up a library within Roll20 so that players will have as much content to build up their characters as they can and will gladly take requests on things that players wish to see in games.

I don't mind running for players of any experience level. I will gladly take in players that have been playing since DnD first existed or I'll help teach players that have never rolled their dice yet. The important part is to be willing to explore the world with your group and weave a story unique to you and your party!

Campaign Notes

Session Zero will be completely free.
Session One does not need a payment prior to session, though after the session if you wish to continue on you will need to pay that sessions fee.
For all Session after Session one payment will need to be paid via paypal 24 hours before the next session.
I will be using a strike system. After 3 strikes of a player missing a payment or completely missing a session unannounced, they will be removed from the game and replaced.
For those that have something major happen and are unable to get in contact with me during the lead up to the session, it is fine to contact me after the session as long as it was something major that pulled you away. Over sleeping does not count.
Characters will be beginning level 1
Players with thought out backstories will be able to take extra proficiencies, a starting feat, and maybe some extra starting equipment.
Players will be using a stat array instead of rolling.
Stat Array: 15, 14, 13, 13, 11, 9.
There are always ways for players to earn inspiration.
Note: Fire arms are popular and cheap during this time period. The will require the proficiency of a handcrossbow or heavy crossbow to use.

The game's start date is a placeholder. It will not properly begin until at least 4 players have joined the campaign.

Player Application

Send me a private message through Roll20 with the following information. I will respond to you as quickly as I am able.

Name:
Age:
Gender:
Country:
Time zone:
Do you have Discord and a mic:
Do you understand that this is a Paid Game?
Tell me a little about yourself:
What do you look for in a Campaign?
What can a gm do that you consider crossing the line?
What do you want from a gm and your fellow players?

Character Info (this does not have to be the character you play in the campaign. It's just to give me an idea of what you would like to play)

Character Name:
Character Class, Race and Background:
Brief Backstory: (Keep it under 5 sentences if you would. We can expand on it later.)
Interesting Thing about your Character:
How do you want your character to develop:
Character Picture:

Want to join this game? Make a post in the discussion forum below and let the GM know!

5 Players (4 Open Slots)

Listing Discussion

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1722643624 by CC the Raccoon
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1703894475 by Silvervyper
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1684819332 by CC the Raccoon
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1684819267 by CC the Raccoon