| Playing | |
| Next Game Will Be | 1722783600 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Video and Voice |
| Primary Language | English |
| New Players are Welcome | No |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
Empress Rosaria, first of her name, ruler of Unified Koltin has organized a grand diplomatic expedition. Ambassador Tyrael Vallar leads the undertaking, with a ship bound for the city of Lindvale on Armivin, the Phoenix Continent. Though the continents of Armivin and Lyvernia are somewhat close to each other, contact between them has been sparse due to the hazardous ocean. With recent advancements in naval technology, the possibility of opening a trade route has never been greater.
Ambassador Vallar travels with an entourage of diplomats, merchants and scholars to not only open negotiations with Duke Girion of Lindvale, but to learn all they can about life on the Phoenix Continent. The expedition isn't without ulterior motives though, as most of these companions have other covert tasks to perform as well.
Chief among these groups is one who is tasked with cultural studies. Publicly, their job is to go around the city and learn about the different peoples, cultures and customs of Lindvale. Their true task though is to find out about the Warforged.
Not much is known about the Warforged on Lyvernia. It is known that they are people made of wood and metal, strong and loyal. Word has reached the Empire of Koltin that one Magus Arbast Black has discovered how to create Warforged. It is said they were instrumental in ending The Drow Wars on Armivin, and Koltin could certainly use these advanced machines for themselves.
Welcome to The Warforged Conspiracy, a homebrew D&D 5e campaign continuing from a previous campaign I hosted set in Lyvernia.
This campaign will be a little different, as there will be a particular emphasis on social encounters. DnD games consist of roughly three types of encounters: combat, exploration and roleplaying. The emphasis on different elements will be different in every campaign of course, but that's exactly why I'm letting you know right now that in this game the spread is going to look more like 20%/20%/60%, or even 10%/10%/80%.
But! What that means then is that you get to play something different! When making your character for this adventure, I'm hoping this gives you the opportunity to build your character for those roleplaying encounters, rather than to be a powerhouse in a fight.
Thematically this game is going to explore intrigue, mystery and of course some deeper human themes like morality and mortality. Your characters need not be pristine heroes, after all your job description seems to involve espionage...
More on all this in the LFG thread below!
Listing Discussion