| Playing | |
| Next Game Will Be | 1744846200 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
This game uses the Worlds Without Number system, which is an OSR (Old School Renaissance) system that is entirely compatible with things like AD&D 2e, Labyrinth Lord, Old School Essentials,
Lamentations of the Flame Princess, OSRIC, BFRPG among others of the same variety. As it stands the current time is a placeholder and I intend to ask what times applying players would be available for so as to give as many people as possible a proper chance for the game. Current time have set is as listed, 8PM on Wednesdays (EST)
Free PDF
https://www.drivethrurpg.com/en/product/348809/worlds-without-number-free-edition?src=newest_recent
Welcome to the Diocesi of Montfroid
The Diocesi of Montfroid, a remote and perilous frontier of the venerable kingdom of Couront, stands as both a beacon of opportunity and a reminder of human fragility in the face of blighted monsters and untamed nature and how will tempered in faith and steel can overcome even this level of great adversity. This land, perched on the unforgiving northwestern coast of Courant along the Hammer Sea, is a place of sharp contrasts—cold winds sweep over pine-clad hills, and shadows stretch long over abandoned ruins, while the devout cling to their faith, finding strength in the Church of the Bleeding God. Montfroid's history is a litany of failure and resilience, its soil soaked in the blood of the faithful who dared to tame its wild heart.
Despite the twin tragedies of the past—the first colonization obliterated by the fae armies of the Ash Duke and the second erased by the sorcerous plague of the Green Death summoned by the foul sorcerer Sabas Lag—Montfroid calls to the ambitious and the desperate. Its wilds, though fraught with peril, promise land to those bold enough to claim it, riches to those who dare the depths of its Deeps, and glory to those who defend the faith against its many enemies. It is a land where every victory feels ordained by divine providence, where every setback tests the resolve of the faithful, and where the struggle itself is an act of devotion to the Bleeding Lord and one true god.
The Kingdom of Couront
To understand Montfroid, one must first understand Couront, its parent kingdom. Couront is a realm as venerable as it is pious, its strength drawn from the unshakable faith of its people. The Church of the Bleeding God serves as the spiritual lifeblood of the nation, uniting its citizens under a shared devotion and faith. Couront’s heart is the city of Montsegur, a shining jewel of faith and resilience that stands as a testament to the triumph of the devout over the chaos of the world. Its people are as unyielding as the more frostbitten parts of their homeland, weathered by centuries of war, famine, and divine trials, yet steadfast in their belief that they are a chosen people.
The culture of Couront mirrors a medieval France infused with the passion and romanticization of the age and people along with a mix of Russian. Theirs is a world where faith is both shield and sword, where the Church's hymns echo in every village -helping shield from the Fae-, and where the Bleeding God’s doctrines shape not only the lives of the people but the laws of the land. To live in Couront is to accept the trials of life as penance and proof of one's worthiness in the eyes of the divine.
Your Journey Begins
You are part of a caravan led by the indomitable Gaspard Lefevre, a deposed nobleman turned hardened trader, whose life is a story of grit and survival. Gaspard has carved a niche for himself ferrying goods, settlers, and the daring to and from Montfroid’s perilous borders. His caravan is a moving tapestry of humanity, a mix of hopeful settlers seeking to claim free land, traders hoping to barter for profit, mercenaries hungry for glory or coin, craftsmen yearning to ply their trade in untapped markets, explorers eager to map the uncharted, and adventurers drawn by whispers of hidden treasures and ancient secrets. You are someone among this number, latched onto this modest group.
The caravan begins its journey in the lands of the Vescomte d’Auvergne, a region of Couront known for its relative stability and modest prosperity. The road to Montfroid is long and fraught with danger, cutting through forests heavy with the weight of history and passing through villages such as La Parra and Lebret, where the harsh realities of frontier life are etched on the faces of the people. Your destination is the township of Castelnou, the administrative heart of Montfroid, where the devout Eveque-Abat Berengar holds spiritual authority and the pragmatic Videm Odo Bezier governs with a steady hand.
Montfroid: The Frontier of Faith
Montfroid is not for the faint of heart. The land itself often resists its colonizers, its wild beauty masking dangers both mundane and supernatural. The forests teem with fae creatures, oft bound to their Fae Lords and Masters, and heathen pagans from Terra Perduda to the east launch frequent incursions into the diocesi's vulnerable villages. The blighted ruins of past colonization efforts dot the landscape, their haunted silence a grim reminder of Montfroid’s unforgiving nature. Beneath the surface, the Deeps—subterranean remnants of ancient human civilizations—offer both unimaginable riches and unspeakable horrors to those who dare to delve into their darkness.
Yet it is the faith of the Courontine people that stands as Montfroid’s greatest strength. The settlers, traders, and warriors of this land are not merely adventurers but pilgrims, driven by a belief that their efforts are blessed by the Bleeding God. Every village chapel, every whispered prayer, and every victory against the darkness is a testament to the enduring power of faith in this harsh frontier. Afterall, it is through his blessings that they can even resist the onslaught of Fey through the ringing power of his bells and lands consecrated in his name.
For Players
As members of the caravan, you are among those who seek your fortune, your calling is set towards Montfroid. Whether you are a colonist eager for a fresh start, a trader hoping to profit from Montfroid’s isolation, a craftsman looking to establish a workshop, or a mercenary willing to shed blood for the right price, this is your chance to leave your mark on a land still shaping its destiny. Perhaps you are an explorer drawn by the call of the unknown, or a mage or priest whose gifts can sway reason itself. Whatever your background, Montfroid offers opportunity, danger, and a chance to prove your worth in a land where survival itself is a divine act.
What I am looking for in game for Players:
- Decent Mic, I don't want ear-rape or constant static when running this game.
- Must have Discord as this is how will be doing voice for the game as well as organizing and chatting
- Attempt to put a focus on doing what is cool or interesting in play or story over doing what is optimal (don't care too much of power gaming as long as character is engaging and isn't an annoying gary or mary stu)
- Being somewhat amicable with other players, try not to be a dick... I know it can be hard... but please give it a good ol' college try!
- Someone who doesn't blindside me with missing sessions without warning
What should expect:
- 40/40/20 Split between Combat, Roleplay and Extraneous (Puzzles, Exploration, Etc.)
- Maps, I like to use maps for everything, either custom built with Dungeondraft or prepackaged. If don't use a map expect a relevant backdrop unless I'm really blindsided with where go and what do
- Occasional Crass humor, if can't handle a "certain style of humor" at times then this isn't the game for you
- Party will be starting at Level 1
- If you make another thread or create a post in anything other than Applications or Questions you are not getting into this game.
- If unfamiliar with WWN give a look over the free pdf https://www.drivethrurpg.com/en/product/348809/worlds-without-number-free-edition
Since you got this far place "butter" somewhere in application so know you are at least engaged enough to read near this ending bit.
You can find some information on setting and other information down in the appropriate listing such as "Codex" and "Extra Rulings and Notes", in those two can also find extra code phrases can add to application to let me know you gave at least a glance.
The setting takes after Latter Earth so if have some way or means of reading "Atlas of Latter Earth" by Kevin Crawford I'd recommend giving it a good read for Couront and whatever nation are interested in, regardless I'll try and give a summary in below discussion.
If have further questions on game ask in appropriate listing.
Listing Discussion