Playing | |
Next Game Will Be | Sunday April 20 12:00AM UTC (3 days from now) |
Total Players Needed | 6 |
Game Type | Role Playing Game |
Frequency | Played Every Other Week |
Audio / Visual | Voice only |
Primary Language | English |
New Players are Welcome | Yes |
Mature Content(18+) | Yes |
Pay to Play i | $20 per session via paypal |
Pick Up Game i | No |
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.
Ghosts of Saltmarsh compiles seven of the best nautical adventures from D&D’s history.
-We will hold a Session 0 to get to know each other, and work on character creation/party formation. Session 0 will be free.
-Optional Variant rules will be decided upon by the party in session 0. I generally use +2 to hit for flanking for more tactical combat, if the party wishes.
-Due to the campaign’s nature as an anthology, the different sections will have varying ratios of combat to RP. That being said, I consider myself skilled at running interesting/challenging combat, and challenge should be expected. Due to that challenge, character deaths are possible, please be ok with that. If your character dies, you will be making a new character of the same level. Ideally you will all have a few backups in mind.
-For RP, I am a firm believer that intra-party RP is some of the most entertaining/rewarding available, which means I will step out of the way to allow this to happen as much as I can. Be warned: Due to the nature of this campaign being an anthology, the story is much more episodic than any kind of running plot.
-Sessions will usually last three and half hours; plus/minus half an hour.
-Discord for Voice Chat.
-The Roll20 Module/Dynamic Lighting will be fully used.
-Tweaked enemies, don’t expect everything to be exactly ripped from the books!
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