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Fates of Okathys (Tuesdays)

Welcome to Okathys, a land of intrigue, mystery and adventure.

After the Ascension gave birth to new gods, and the Abandonment saw both the Ancient and the newly Risen Gods distance themselves from a world broken in their wake, new civilizations have risen from the ashes. Yet, the waves of those events continue to echo through to the present day 1,200 years later.

On present day Okathys, four nations have warred and come to dominate the continent, though the effort of a few has now allowed for over 30 years of tenuous peace. A peace that can't last forever. The Angleshire Empire to the north and its Emerald Empress continue to seek knowledge, no matter what the consequences may be. To the east, the Gallistriad, siblings and ruling triumvirate of the Gallient Dominion, continue to press their supposedly ancient claim to a continental throne. To the south, the Castelian Dragon King remains appeased by his nobles, but some grow tired of his greed and the king grows tired of appeasement. Meanwhile, on the independent islands nearest the continent, the Pirate Queen gains ever greater influence in the affairs of the Seafarer's Alliance. To what end, remains unclear.

Adding to this uncertainty are the Hidden Isles. Formerly the continent of Aodwil, the Abandonment broke it into a collection of mysterious islands hidden behind a permanent mist known as the Veil. The people of the Veil generally keep to themselves, and most are happy to let them, but rumors of great magics have attracted many who seek power. Then there are the denizens of the Veil with ambitions of their own. Hidden by the Veil, who knows how far their plans will reach.

In these volatile circumstances, it may very well be the actions of a group of adventurers that determines the fate of nations, or perhaps even the world. Will you be one of those adventurers?

The Campaign So Far:

Having found an ancient artifact with great interplanar potential in the ruins of Miskesi, and put an end to rebellion in Adenora, the party ventured south to the Hidden Isles to seek out the missing components of the artifact. There, after unknowingly laying the groundwork for the destruction of the island of Janu-shai, the party knowingly allied themselves with those directly responsible for it in order to further their personal goals. After an adventure in the Feywild that could determine the fate of the Liminal Queen, they attempted a heist on Aficus, a besieged magic university island, and found two more components of the artifact. The party got what they were after, but in order to ensure their success, they agreed to betray their dangerous allies. As the Feywild then came calling once more, the party returned to the matter of the Liminal Queen only to be betrayed themselves and see the Liminal Queen banished, though perhaps not for good…

The party then ventured into the Horn Forgotten seeking another component of their artifact, but finding two things they were not expecting, the Deck of Many Things and a fight with a greater avatar of the risen god Dohamet. Faced with a complicated battle, the party turned to the deck, and one by one where struck down by it, until at the last possible moment they drew the Fates card, allowing them to rewrite history so Dohamet never ascended!

History altered in more ways than expected, and perhaps in ways yet to be discovered, the party now gets on the trail of the Spirit of the Leviathan, hoping the capture of this infamous ghost ship will earn them some much needed allies.

Payment


Roll20 Payment Disclaimer:

This game will require payment to the Game Master at a rate of $20 per session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.


About the Campaign

Hello everyone!

This is a long-term weekly sandbox game in my homebrew campaign setting. The balance of roleplay, exploration and combat ultimately depends on what the party decides to do. I tend to lean towards roleplay, and enjoy world building so there is plenty to explore. I also do like to integrate player character backstories into the campaign when possible, though it may take some time for elements of your backstory to appear in the story, partially because I will want to wait until I can be somewhat certain that you are committed to the campaign. As the campaign progresses, finishing existing plot lines will be prioritized over backstories, so character backstories will more and more only be incorporated if they fit in with an ongoing narrative.

The campaign has been ongoing for a while now, but a couple of spots have opened up. If you join now, we will have a private session 0 during which we can talk character backstories, what you like in a game, what you would like me to avoid, and anything else that might be relevant.

Each session lasts about 3 hours, but may go for up to 4. If you have to miss a session, I just ask that you let me know in advance. We will generally go ahead with a session if we have at least 3 players, though we might sometimes choose to wait for more people if it would be better for the narrative or if you are about to go into a particularly difficult combat.

Inappropriate and/or discriminatory behavior will not be tolerated.

Coms
We will be using discord for voice and text chat. If there is anything you would like to talk about in between sessions I will usually be available through Discord.

Characters
I will ask that you make your character on D&D Beyond using the 5.5e 2024 rules. Once you have joined the campaign you will have access to all relevant material there. Character options from any published WotC source are acceptable. Options from other sources may be accepted after review and may be subject to changes.

Characters are currently level 16 and level up based on milestones.
For stats you can roll, or go with point buy or standard array. If you chose to roll, you can roll once (standard 4d6 drop the lowest), and if it is a low or boring roll I may allow one reroll. If after that, you still don't like your rolls, you can still switch to point buy or standard array. If you chose to roll, I'll ask that you do so on Roll20 during the session 0 call.

At this level you also start with 2 Very Rare and 1 Uncommon magic item, or you can choose two items one rarity lower instead of each of those. You also get and additional 16d10 x 25gp, to be rolled on Roll20 during the session 0 call.

I tend to be pretty flexible about adjustments to character builds early on, so feel free to try stuff. I may even allow some changes later on, as long as there are no major narrative implications. Any changes with major narrative implications would require narrative justifications.

At the moment the party consists of:

• Bergrum, Dwarf Artificer
• Alexander, Human Ranger/Druid
• Ward, Warforged Druid
• Rosie, Shifter Barbarian

This world does have its own pantheon so if you want to play a cleric or deities would be important to your character for any other reason, let me know and we can talk about which deity best fits your character.

If you are interested in learning more about the world, you can join the following campaign I've set up as a sort of primer to see the world map, as well as lore and more specific guidance for character creation.

https://app.roll20.net/join/20341352/_2igXg


If you are interested please apply in the post below or via pm.


Want to join this game? Make a post in the discussion forum below and let the GM know!

4 Players (4 Open Slots)

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