Playing | |
Next Game Will Be | Monday March 24 2:00PM UTC (1 week from now) |
Total Players Needed | 6 |
Game Type | Role Playing Game |
Frequency | Played Weekly |
Audio / Visual | Voice only |
Primary Language | English |
New Players are Welcome | Yes |
Mature Content(18+) | No |
Pay to Play i | €10 per player per session via Paypal |
Pick Up Game i | No |
Calling out all new adventurers of the Sword Coast
When a dwarven patron asks for adventurers to escort his wagon of provisions to the nearby village of Phandalin, it unfolds a series of events that will put the party in the middle of a more intricate plot then just a simple delivery.
A great initial adventure to introduce new players to the world of D&D, the "Phandelver and Below: The Shattered Obelisk" is the perfect place to get your toes dipped into this fantasy world and play style. Able to do it in English or Portuguese, to be determined with the players, I'm eager to tell this story with heroes who want to explore the world of Dungeon & Dragons :)
Game Details
World/System: Forgotten Realms, 5e (2024 rules)
Source materials: Phandelver and Below: The Shattered Obelisk, Player's Handbook, Tasha's Cauldron of Everything, Xanathar's Guide to Everything, Sword Coast Adventurer's Guide, Fizban's Treasury of Dragons, Monsters of the Multiverse, Monsters Manual & Dungeon Master's Guide.
Date: Weekly sessions every Monday
Time: 14 PM GMT
Place: Virtual tabletop on Roll20, voice (video optional) on Roll20.
Duration: Sessions last 3 hours
Payment: €10 per player per session via Paypal
Roll20's required payment disclaimer: "This game will require payment to the Game Master at a rate of €10 per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements."
Why Pay to Play?
Normally, payed sessions become a more reliable option. Most hobbies require a small amount of resources to be spent and this one is no different. By paying for a game you're guaranteeing that the appropriate resources are at your disposal, both digital material (books, maps, tokens, Roll20 features) and your GM's time as well.
Here are some reasons for this:
- The small fee also ensures that everyone in the group is committed to the session and shows up accordingly.
- The maturity level is exponentially higher in paid games.
- People don't abandon the group and quit the campaign when something doesn't go their way and are more cooperative to find solution for their problems.
- Material costs associated with running a top-shelf game are covered. Roll20 charges fees for the token, map, and card collections associated with each module, while the actual hardcover books and DM Guild downloads must be purchased separately.
- The GM's Roll20 Plus/Pro membership ensures that players can have a better battlemap experience through dynamic lightning.
- An immersive experience that includes advanced role-play techniques and effects.
About me, the Game Master
With more then 1800 hours logged on the site and playing with people from all over the world, I've been running several official modules for more two years now, with live and online groups alike. I love stories and so I take my time customizing each adventure with story lines and subplots that aren't found in the officially published material mainly focused on things that my Players' provided me. As a result, even people who have read the source material, previously played or even run it, will always enjoy a unique experience.
I like to follow the rules that are provided for game balance, but there is also the Rule of Cool, so depending on the situation things can be different from what you can find in the books. Creativity is always appreciated and rewarded. Role-playing is much encouraged, but isn't required from the start, after all, we need to warm up to each other first. Beginners are definitely welcome to apply, as this would be a perfect game for them, and I shall do my best to provide them with a comfortable environment.
My main job as GM is to ensure that every single player at the table has a good time and feels comfortable. That is very important to me. So if you play through a campaign with me, I will try my best to make it a fun experience that you will remember and cherish well after it's over, but never forget, D&D is a group experience so I will require your help in the matter :)
Character Creation
A session zero (preparation session for the campaign, free) will be had once the full party of players is established. The starting date will be weekly postpone until the group is set. If you have little or no experience playing D&D online, don't worry as I will help you prepare before the start and also provide ongoing assistance as you progress.
The campaign itself will go for 9 to 12 months, depending on how each session and the party flow goes, where we will eventually reach it's climax.
Request an Invite to Play
If you'd like to request an invite to play, then simply send me a private message with at least the following information:
Your name/Preferred calling:
Briefly describe what you're looking for in a gaming experience:
Your online D&D experience: none / beginner / intermediate / expert
Your overall D&D experience: none / beginner / intermediate / expert
Do you understand the pay-to-play dynamic?
Provide a few details about your character such as name, class, race, and backstory. (If any in mind)
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