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This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

Icewind Dale: Rime of the Frostmaiden - Wednesday weekly session

    **Calling out all of the adventurers of the Sword Coast!** 

Something is afoot in the far north, over the Spine of the World. A mantle of darkness has covered the Dale for almost 2 years now. Caravans from and to the Ten Towns have dwindled as everyone outside the frigid north can only hear distant whispers from what might be the truth of what's going on in that isolated place. Said whispers talk of a curse, winter's embrace itself, who has descent on the Dale and will not let go. And one name, a single name, is repeated in eerie conversations about it... Auril, the Frostmaiden.
Are you a local who will brave the dangers of the region to free your people of winter's slow impending doom or a stranger who has his own motivations to face and uncover the secrets that lie in such an icy tomb? Let's find out together!

UPDATE: This campaign is ongoing, currently at level 5, with the group actively pursuing the many leads and dangers scattered around the Dale. If you wanted a full campaign, from the beginning, this will not be for you.

Game Details

World/System: Forgotten Realms, 5e
Source materials: Icewind Dale: Rime of the Frostmaiden, Player's Handbook, Tasha's Cauldron of Everything, Xanathar's Guide to Everything, Monsters of the Multiverse, Sword Coast Adventurer's Guide, Strixhaven, Monsters Manual & Dungeon Master's Guide.
Date: Weekly sessions every Wednesday
Time: 9:30am GMT+1/18:30pm AEST
Place: Virtual tabletop on Roll20, voice (video optional) on Roll20.
Duration: Sessions last 3 hours
Payment: $14 per player per session via StartPlaying

Roll20's required payment disclaimer: "This game will require payment to the Game Master at a rate of $14 per session via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements."

Why Pay to Play?
Normally, payed sessions become a more reliable option. Most hobbies require a small amount of resources to be spent and this one is no different. By paying for a game you're guaranteeing that the appropriate resources are at your disposal, both digital material (books, maps, tokens, Roll20 features) and your GM's time as well.

Here are some reasons for this:

- The small fee also ensures that everyone in the group is committed to the session and shows up accordingly.
- The maturity level is exponentially higher in paid games.
- People don't abandon the group and quit the campaign when something doesn't go their way and are more cooperative to find solution for their problems.
- Material costs associated with running a top-shelf game are covered. Roll20 charges fees for the token, map, and card collections associated with each module, while the actual hardcover books and DM Guild downloads must be purchased separately.
- The GM's Roll20 Plus membership ensures that players can have a better battlemap experience through dynamic lightning.
- An immersive experience that includes advanced role-play techniques, and effects.

About me, the Game Master
With more then 3400 hours logged on the site and playing with people from all over the world, I've been running several D&D modules for more then two years now, with live and online groups alike. I love stories and so I take my time customizing each adventure with story lines and subplots that aren't found in the officially published material mainly focused on things that my Players provided me. As a result, even people who have read the source material, previously played or even run it, will always enjoy a unique experience.

I like to follow the rules that are provided for game balance but creativity is always appreciated and rewarded. Role-playing is much encouraged, but isn't required from the start, after all, we need to warm up to each other first. Beginners are welcome to apply but fair warning, the icy reaches of the Dale are not for the faint of heart. ;)

My main job as GM is to ensure that every single player at the table has a good time and feels comfortable. That is very important to me. So if you play through a campaign with me, I will try my best to make it a fun experience that you will remember and cherish well after it's over, but never forget, D&D is a group experience so I will require your help in the matter. :)

Character Creation
A session zero (preparation session for the campaign, free) will be had once the full party of players is established. The group is currently at lvl4 and looking forward to continue their adventures. If you have little or no experience playing D&D online, don't worry as I will help you prepare before the start and also provide ongoing assistance as you progress.
The campaign itself will go for 9 to 12 months, depending on how each session and the party flow goes, where we will eventually reach it's climax.

Request an Invite to Play
If you'd like to request an invite to play, then simply send me a private message with at least the following information:

Your name/Preferred calling:

Briefly describe what you're looking for in a gaming experience:

Your online D&D experience: none / beginner / intermediate / expert

Your overall D&D experience: none / beginner / intermediate / expert

Do you understand the pay-to-play dynamic?

Provide a few details about your character such as name, class, race, and backstory. (If any in mind)        
Want to join this game? Make a post in the discussion forum below and let the GM know!

4 Players (2 Open Slots)

Listing Discussion

There currently aren't any discussions for this listing. Listing discussions allow you to communicate with the GM and potential players before they've been accepted to join the game.