| Playing | |
| Next Game Will Be | 1769385600 |
| Total Players Needed | 8 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $15 per player per session paid through PayPal |
| Pick Up Game i |
Yes
The person running this game has chosen to make it available for any player to join. Please remember that your safety and comfort are always paramount on Roll20, so you may always choose to leave if this group does not work for you. |
Curse of Strahd is a retelling of the original Ravenloft adventure, which was published in 1983. In the years since, the original has gained a reputation as one of the greatest Dungeons & Dragons adventures ever. This 5e update expands what we know about the lands around Castle Ravenloft and sheds new light on the dark past of the castle’s lord. The lands of Barovia are from a forgotten world in the D&D multiverse, and this adventure gives glimpses into that world. In time, cursed Barovia was torn from its home world by the Dark Powers and bound in mist as one of the Domains of Dread in the Shadowfell.
Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power-and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come-all according to his plan. He, the master of Ravenloft, will attend to them.
Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind-or perhaps a lone wolf-fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited...
Barovia is a land of ghosts, werewolves, and other fell creatures. The wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd's life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd's ancient enemies, not all of them as dead as one might expect.
For the people of Barovia, there is no escape from this harsh land. The town of Vallaki stands ready to defend itself against the servants of Strahd, but it's far from the sanctuary it purports to be. The village of Krezk lies near the edge of Strahd's domain, its abbey now in the clutches of evil, misguided creatures.
Of all the settlements in Strahd's domain, the village of Barovia is by far the most oppressed. Many of its shops are closed, and the locals have succumbed to despair. It is well known Strahd desires the burgomaster's adopted daughter, Irena Kolyana. The villagers neither protect nor harm her, lest they incur the vampire's wrath. Few know that Irena bears an uncanny resemblance to Tatyana, Strahd's dead beloved.
In life, Strahd von Zarovich was a count, a prince, a soldier, and a conqueror. After the death of his father, Strahd waged long, bloody wars against his family's enemies. He and his army cornered the last of these enemies in a remote mountain valley before slaying them all. Strahd named the valley Barovia, after his father, and was so struck by its scenic beauty that he decided to settle there.
Peace made Strahd restless, and he began to feel like his best years were behind him. Unwilling to go the way of his father, Strahd studied magic and forged a pact with the Dark Powers of the Shadowfell in return for the promise of immortality.
Strahd's attention soon turned to Tatyana, a young Barovian woman of fine lineage and remarkable beauty. Despite Strahd's efforts, she instead fell in love with his younger brother, Sergei. Strahd murdered Sergei and drank his blood, sealing the evil pact with the Dark Powers. He then chased Sergei's bride-to-be through the gardens, determined to make her accept and love him. Tatyana hurled herself off a castle balcony to escape Strahd's pursuit, plunging to her death.
Treacherous castle guards, seizing the opportunity to rid the world of Strahd forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a vampire.
Campaign: Curse of Strahd
Date/Time: (various days/times available)
Frequency/Duration: Sessions run weekly for 2-3 hours
Payment: $15 per player per session paid through PayPal
This is the expanded Strahd, which includes official material from Van Richten's Guide to Ravenloft, as well as lore from previous D&D editions. The campaign will run at least one year. We'll continue playing every week until the published hardcover book, additional lore, and quests customized for the party are finished.
Roll20 Disclaimer: This game will require payment to gamemaster of $15 per player per session paid through PayPal to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
It's been my privilege to play and run D&D games for over 30 years. I've served as a full-time professional Dungeon Master for the last several years. This is my art form, which I take great pride in. I make it my mission to ensure that each player enjoys a truly memorable experience at my table.
I own every book ever published on Ravenloft, dating all the way back to the original module. It's by far my favorite campaign setting. If you play in one of my Strahd games, it will be my pleasure to share my love and knowledge of this fabulous lore with you!
I customize each adventure with stories and plots so that players in my groups enjoy a unique campaign. I also help players develop backstories for their characters over the course of a campaign, if they wish, and I'll even create custom quests based on them.
What's more, I feel fortunate to be able to work with a talented group of DMs to provide an even better gaming experience for everyone. We collaborate in providing extra help to people, and we are very welcoming to those those who are new to the game. This team approach also allows us to offer more gaming options to people.
Dungeons & Dragons has never been more popular than it is right now, and the number of players continues to increase rapidly. There simply aren't enough experienced DMs running free games. What free games there are fill up fast, and often end just as quickly because there is no investment by the players and no incentive for the DM to commit long term. Games run by a professional DM can provide a superior experience for players who are looking to enjoy playing with the same group every week, rather than having to start over by constantly joining the next free game that comes along. If you want to start and finish a long-term D&D campaign -- and experience it the way it was meant to played -- then join my game.
Here are some of the reasons why joining one of my games can provide a superior experience:
With my compendium sharing, you'll have access to over a dozen sourcebooks, at no additional cost, when you make your character. This includes over 120 classes and subclasses, 100 races and subraces, 80-plus feats, and over 40 official backgrounds.
Beginners are welcome in my games, including people new to online play and those who have never played anywhere before. I enthusiastically provide newcomers with extra assistance to help them get settled in and learn our beloved game, including during character creation, in game, and between sessions. There is no extra charge for any extra help you might need.
To request an invite to play in this campaign, please send me a private message with the following information:
Your name:
Your Discord username:
Campaign: Curse of Strahd (various days/times available)
Your online D&D experience: none / beginner / intermediate / expert
Your offline D&D experience: none / beginner / intermediate / expert
Do you understand that this game costs $15 per player per session paid through PayPal?
What are you looking for in a gaming experience?
Briefly tell me a few things about your proposed character, such as race and class. (It's OK if you haven't decided.
Note: If you are unable to send me a private message, please post your information in the comments section below.
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