| Playing | |
| Next Game Will Be | 1767373200 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $15 per session via StartPlaying |
| Pick Up Game i | No |
# Phandelver and Below: Shattered Obelisk
A dark cult holds the fate of Phandalin in a fiendish grip, eager to twist it into the throne of a nightmare empire. The heroes must tear through the lies and face the horrors beneath, baked in shadow, in order to stop the town’s descent into damnation and the driving evil behind it.
This adventure sees the continuation of the story of the Lost Mine of Phandelver from the original 5e starter box set. Players encounter familiar elements from the original adventure, including goblin ambushes and the town of Phandalin, but with new art and updated details. The original adventure is mostly unchanged, but it’s been updated to include a few traces of cosmic and eldritch horror which both become more apparent during the latter half of the adventure.
Phandalin serves as a great microcosm for the rest of the sword coast. You’ll be introduced to a small but diverse cast of characters that do a really great job introducing the setting to players in a fun and fresh way. You’ll meet characters of various factions and alignments showing the players all sorts of perspectives from the sword coast. This campaign is far from a political intrigue story though, you’ll have plenty of opportunities to slay bandits and goblins!
The second half of this adventure ramps up the themes of cosmic horror quite a lot, and that’s something I believe every player should be aware of before signing up for this kind of game, as I personally don’t intend to shy away from it at all as the GM. There will be moments where the utter reality of a scenario is questionable, characters’ sanity may become very fragile, and existential dread from the threat of the unknown and the thoughts of mortal insignificance will play major roles.
Character creation will take place during session 0, but feel free to workshop ideas with me privately in a call or by messaging beforehand.
All official 5e material is allowed.
Due to the nature of the campaign's premise, a group of adventurers are whisked away from their home to another world, it's important to keep in mind that it may be difficult to incorporate large amounts of meaningful detail from your backstories.
Players may roll for stats or fall back on point buy if unsatisfied with rolls.
Everyone starts with 1 free feat.
Hello! My name is Camie (although I tend to go by my middle name, Robin), and I’ve been DMing various tabletop RPGs for about a decade. I got my start with 4th edition D&D, and I’ve dabbled with Pathfinder, Cyberpunk, and Cogent, but the overwhelming majority of my time with the hobby has been with the 2014 version of 5e D&D. Additionally, I ran a campaign from mid 2022 to mid 2024 that utilized a ton of the playtest material from what was initially called “One D&D”, so I do have a bit of familiarity with the newer ruleset to some degree.
I like running my games with the goal of prioritizing everyone’s overall experience and enjoyment above all else. If the players in a group I’m running for all agree that a specific rule is unfun and counteracts the way they all want to engage with the game, I am always willing and eager to implement a houserule to address the issue. Moreover, I like to keep a neat channel (in the campaign discord server) listing out all of the current house rules that are in place, and many of these sorts of house rules are often established during a session 0 that I’ll run.
I love telling stories of all kinds in the medium of tabletop RPGs, and I’m always excited to find new perspectives to tell those stories with. It’s my belief that the players are just as much storytellers as the game master is, and I like to do everything I can to highlight that and help my players see it that way as well.
Some of my hobbies outside of tabletop gaming involve working out, bicycling, video editing, and video games. My favorite film is Drive (2011), and my favorite video game is Fire Emblem: Radiant Dawn (2007).
D&D (and tabletop gaming in general) has become an incredibly popular hobby lately, and there are far more prospective players than there are willing Game Masters who can and will commit to running a weekly game for their players. By paying to join a game, you are getting a guarantee that I will be here for you every week; I won’t disappear or suddenly burn out. I love this hobby to death and it brings me so much joy to be able to share it with as many people as I can. However, I have found that by narrowing the pool of interested players by charging for games, I tend to get players who are more interested and willing to dedicate time every week to the hobby, so it’s a win/win in my eyes.
Additionally, here are some more reasons for why joining a paid game ran by me can offer you an experience you might not be able to find in a free game:
If you’d like to play in this campaign, please send me a private message with the following information:
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