| Playing | |
| Next Game Will Be | 1771804800 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $20 per session via StartPlaying.games |
| Pick Up Game i | No |
# Fire Emblem: Sunlit Elegy
In a world shattered by war, chaos reigns. Can your party rebuild hope, or will you carve your own power from the ruins of the fallen nations?
A generation has passed since the gods were silenced and the age of miracles ended. What was once a world of great kingdoms and divine guidance now lies in uneasy balance—its scars from the last war still fresh, its heroes long faded into legend. The great empires that once ruled with divine mandate are fractured, their lands divided among squabbling lords and warlords who claim to rebuild civilization even as they tear it apart.
The common folk whisper of a world forsaken, where the heavens no longer answer prayers and justice belongs to the strong. In the ashes of fallen nations, opportunists rise—bandits who call themselves “freedom fighters,” mercenary armies who enforce the will of whoever pays, and cults that promise salvation through ancient relics best left forgotten. Yet, amidst the chaos, new banners are raised. Hope flickers in secret councils and hidden villages where those weary of war dream of peace that might finally last.
The story begins in a borderland once lush and proud, now a graveyard of rusted steel and broken promises. The party is drawn into a conflict where loyalties shift like sand and every choice carries weight. Will you fight to unite the fractured lands under one banner—or profit from their disunity? Will you rebuild what was lost, or claim the ruins for yourself?
As ancient powers stir once more and rumors spread of omens in the sky, the world stands on the edge of another great turning. The gods may be silent, but destiny is not. In a land haunted by the ghosts of heroes and the sins of empire, the future will belong to those bold enough to seize it—or righteous enough to restore it.
This campaign invites players to explore a wounded world struggling to find its soul, where every alliance is fragile, every victory costly, and the true battle may lie not in steel or sorcery, but in the hearts of those who dare to hope again.
Character creation will take place during session 0, but feel free to workshop ideas with me privately in a call or by messaging beforehand.
All official 5e material is allowed.
Players may roll for stats or fall back on point buy if unsatisfied with rolls.
Everyone starts with 1 free feat.
Hi there! I’m Robin, and I’ve been running Dungeons & Dragons games since 2015. That year, I first discovered TTRPGs and instantly fell in love with the hobby. It quickly became a creative calling: building worlds, guiding adventurers, and crafting stories that leave lasting impressions on people.
I care most about creating experiences that feel alive and emotionally grounded. I want players to feel immersed in the story; this means they make meaningful choices and form real connections. My bachelor's in anthropology, paired with my love for worldbuilding, has given me the tools to create detailed, unique, and memorable cultures and societies for my own campaign settings. Whether the tone leans toward epic, tragic, or lighthearted, my focus is always on immersion, character-driven storytelling, and building a table where everyone feels safe and excited to roleplay.
Over the years, I’ve run games for a wide range of players and personalities, and I’ve learned that the best sessions come from trust and communication. I love adapting to different playstyles and weaving each player’s imagination into the adventure.
If you’re looking for a game that values story, character, and genuine collaboration, I'd love to see you at my table. The adventure’s waiting, and there’s always room for one more!
D&D (and tabletop gaming in general) has become an incredibly popular hobby lately, and there are far more prospective players than there are willing Game Masters who can and will commit to running a weekly game for their players. By paying to join a game, you are getting a guarantee that I will be here for you every week; I won’t disappear or suddenly burn out. I love this hobby to death and it brings me so much joy to be able to share it with as many people as I can. However, I have found that by narrowing the pool of interested players by charging for games, I tend to get players who are more interested and willing to dedicate time every week to the hobby, so it’s a win/win in my eyes.
Additionally, here are some more reasons for why joining a paid game ran by me can offer you an experience you might not be able to find in a free game:
If you’d like to play in this campaign, please send me a private message with the following information:
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