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Kingmaker

For generations, the Stolen Lands have spanned the southern border of Brevoy. Many attempts have been made to settle them, but to date, none have succeeded, making these 35,000 square miles of wilderness the largest swath of unclaimed land in the entire River Kingdoms. As tensions mount in Brevoy, one of Rostland’s swordlords hopes to change that fact; she plans to issue charters to several groups of adventurers, sending them south into the Stolen Lands to reopen old trade routes and defeat the bandits and monsters who have made them too dangerous to use. By sending free agents south, this swordlord of Rostland hopes to create new allies without sacrificing her own position of power in Brevoy.
Yet as with most complex and brilliant plans, the future holds plenty of opportunities for disaster.

This is an ongoing campaign looking to add 1-2 more players. PCs are level 8. I aim for 3-hour sessions, but occasionally a session will be as long as 4 hours. Current party makeup is Fighter, Guardian, and Bard. We are almost finished with chapter 4.

Character creation

We are using Free Archetype and Ancestry Paragon. Uncommon ancestries and backgrounds are allowed; rare are subject to GM approval. Uncommon and rare spells and feats are subject to approval.

Homebrew

I have added a "Death's Door" condition that applies while Dying and gives players more agency on their turn than just "roll a recovery check".

CONTENT WARNING

The Pathfinder Kingmaker Adventure Path and Pathfinder Kingmaker Companion Guide contain typical Pathfinder action and adventure, player options, creatures, and more. They also include content related to child abuse and neglect, graphic depictions of torture and violence, substance abuse, and other themes that are appropriate for more mature audiences.

Want to join this game? Make a post in the discussion forum below and let the GM know!

6 Players (0 Open Slots)

Listing Discussion

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