| Playing | |
| Next Game Will Be | 1772094600 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | €10 per session via Paypal |
| Pick Up Game i | No |
Calling out all of the adventurers of the Sword Coast!
The City of Splendors has always attracted its fair share of adventurers but one particular place as exceeded at being a hub for anyone who would deem himself worthy of that name. Located in the upper part of the Waterdeep's Castle Ward and close to Mount Waterdeep's eastern slope stands the Yawing Portal, an Inn where people literally descend into the mountain, through the well, to brave the tunnels and passageways in search of glorious combat and ancient treasures. The Undermountain is told to be the extension of the tower of a powerful mage that in times gone lived here, one Halaster Blackcloak, and that is hold over the mountain, some say, is still strong.
Amidst the rumors and drunken stories, some find the heart within themselves to dive into the darkness and chase glory. Either you're someone who simply wants to claim a part of history and be remembered for it or has a task at hand that needs to be fulfilled, braving the depths of the Undermountain is not something one does alone so find a worthy crew who seems brave, or crazy enough, to go in with and let's find out together what this place as in store for you!
Game Details
World/System: Forgotten Realms, 5e
Source materials: Waterdeep: Dungeon of the Mad Mage, Player's Handbook, Tasha's Cauldron of Everything, Xanathar's Guide to Everything, Monsters of the Multiverse, Sword Coast Adventurer's Guide, Strixhaven, Monsters Manual & Dungeon Master's Guide.
Date: Weekly sessions every Thursday
Time: 8:30am GMT/18:30pm AEST
Place: Virtual tabletop on Roll20, voice (video optional) on Roll20.
Duration: Sessions last 3 hours
Payment: €10 per player per session via Paypal
Roll20's required payment disclaimer: "This game will require payment to the Game Master at a rate of €10 per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements."
Why Pay to Play?
Normally, payed sessions become a more reliable option. Most hobbies require a small amount of resources to be spent and this one is no different. By paying for a game you're guaranteeing that the appropriate resources are at your disposal, both digital material (books, maps, tokens, Roll20 features) and your GM's time as well.
Here are some reasons for this:
- The small fee also ensures that everyone in the group is committed to the session and shows up accordingly.
- The maturity level is exponentially higher in paid games.
- People don't abandon the group and quit the campaign when something doesn't go their way and are more cooperative to find solution for their problems.
- Material costs associated with running a top-shelf game are covered. Roll20 charges fees for the token, map, and card collections associated with each module, while the actual hardcover books and DM Guild downloads must be purchased separately.
- The GM's Roll20 Plus membership ensures that players can have a better battlemap experience through dynamic lightning.
- An immersive experience that includes advanced role-play techniques and effects.
About me, the Game Master
With more then 28 hundred hours logged on the site and playing with people from all over the world, I've been running several D&D modules for two years now, with live and online groups alike. I love stories and so I take my time customizing each adventure with story lines and subplots that aren't found in the officially published material mainly focused on things that my Players provided me. As a result, even people who have read the source material, previously played or even run it, will always enjoy a unique experience.
I like to follow the rules that are provided for game balance but creativity is always appreciated and rewarded. Role-playing is much encouraged, but isn't required from the start, after all, we need to warm up to each other first. Beginners are welcome to apply but fair warning, dwelling into the depths of the Undermountain is not for the faint of heart. ;)
My main job as GM is to ensure that every single player at the table has a good time and feels comfortable. That is very important to me. So if you play through a campaign with me, I will try my best to make it a fun experience that you will remember and cherish well after it's over, but never forget, D&D is a group experience so I will require your help in the matter. :)
Character Creation
A session zero (preparation session for the campaign, free) will be had once the full party of players is established. The starting date will be weekly postpone until the group is set. If you have little or no experience playing D&D online, don't worry as I will help you prepare before the start and also provide ongoing assistance as you progress.
The campaign itself can go for one year to 18 months, depending on how each session and the party flow goes, where we will eventually reach it's climax.
Request an Invite to Play
If you'd like to request an invite to play, then simply send me a private message with at least the following information:
Your name/Preferred calling:
Briefly describe what you're looking for in a gaming experience:
Your online D&D experience: none / beginner / intermediate / expert
Your overall D&D experience: none / beginner / intermediate / expert
Do you understand the pay-to-play dynamic?
Provide a few details about your character such as name, class, race, and backstory. (If any in mind)
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