| Playing | |
| Next Game Will Be | 1771993800 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | |
| Pick Up Game i | No |
## Defend your home, but don't forget your homework.
You didn't have "there's now an evil wizard's tower where Old Meg's garden used to be, and the grown-ups aren't doing anything about it, so now you and your friends have decided it's up to you to save the city, and maybe the world" on your bingo card at the start of this school year, but here we are.
Lock and load, the homework can wait.
You play young people who live on Whimwharf, a sea-born, floating gnomish city. This city has always been loud, unstable, and half-finished... but it was yours. Now paths shift at the wrong times, safe places disappear, and something solid and unmoving has dropped into a place that only ever worked because it could change.
Classes still happen. Work still needs doing. But unless something changes things are going to start getting worse in real ways, and not just for the city, because rumour has it the wizard at the top of the tower has plans that reach farther than your shifting shores.
This is a campaign about being underestimated and stepping up anyway. You’ll make plans that rely on local knowledge, take risks that feel too big for you, and learn fast when things go wrong. Clever thinking and teamwork matter as much as combat. Failure has consequences. Success changes how the city reacts to you. Over time, what starts as small acts of defiance turns into something harder to ignore.
The tone is adventurous and grounded, with room for humour and chaos, but the stakes are real. Gnome characters are strongly encouraged, but any young character who belongs in Whimwharf belongs in this story. Players of all experience levels are welcome. If you like games about found family, defending your home, and becoming dangerous before you’re supposed to, this campaign is built around that.
This is a hard cap.
The goal is meaningful spotlight time, strong character moments, and space for everyone to contribute. This is a paid game because attention, preparation, and pacing are important to having fun.
System: D&D 5e 2024
Platform: Roll20 + Discord (voice & between-session communication)
Session Length: 3–4 hours
Schedule: Tuesdays at 11:30 PM Eastern Time
Cost: $18 per player, per session
LGBT+ friendly
Sign up at: https://startplaying.games/adventure/cmls5fn7600rzju040a0vfouf
Listing Discussion
Post New Topic