Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

The Siege of Whimwharf

## Defend your home, but don't forget your homework.

About the adventure

You didn't have "there's now an evil wizard's tower where Old Meg's garden used to be, and the grown-ups aren't doing anything about it, so now you and your friends have decided it's up to you to save the city, and maybe the world" on your bingo card at the start of this school year, but here we are.

Lock and load, the homework can wait.

You play young people who live on Whimwharf, a sea-born, floating gnomish city. This city has always been loud, unstable, and half-finished... but it was yours. Now paths shift at the wrong times, safe places disappear, and something solid and unmoving has dropped into a place that only ever worked because it could change.

Classes still happen. Work still needs doing. But unless something changes things are going to start getting worse in real ways, and not just for the city, because rumour has it the wizard at the top of the tower has plans that reach farther than your shifting shores.

This is a campaign about being underestimated and stepping up anyway. You’ll make plans that rely on local knowledge, take risks that feel too big for you, and learn fast when things go wrong. Clever thinking and teamwork matter as much as combat. Failure has consequences. Success changes how the city reacts to you. Over time, what starts as small acts of defiance turns into something harder to ignore.

The tone is adventurous and grounded, with room for humour and chaos, but the stakes are real. Gnome characters are strongly encouraged, but any young character who belongs in Whimwharf belongs in this story. Players of all experience levels are welcome. If you like games about found family, defending your home, and becoming dangerous before you’re supposed to, this campaign is built around that.

Beginner-Friendly

  • New players are absolutely welcome.
  • This game is designed to be approachable for people who are still learning D&D, including: in-character explanations of rules and mechanics; space to ask questions at any time; a collaborative, supportive play environment.
  • Experience is welcome but not required. Curiosity, engagement, and a willingness to participate matter more than system mastery.

Table Size & Spotlight

  • 4–5 players
  • Never more than 6

This is a hard cap.
The goal is meaningful spotlight time, strong character moments, and space for everyone to contribute. This is a paid game because attention, preparation, and pacing are important to having fun.

Game Details

System: D&D 5e 2024
Platform: Roll20 + Discord (voice & between-session communication)
Session Length: 3–4 hours
Schedule: Tuesdays at 11:30 PM Eastern Time
Cost: $18 per player, per session
LGBT+ friendly

How to Join

Sign up at: https://startplaying.games/adventure/cmls5fn7600rzju040a0vfouf

Want to join this game? Make a post in the discussion forum below and let the GM know!

Listing Discussion

  • 0 q
  • 7 E
Last Post
1771703971 by Terry McGinn