| Playing | |
| Next Game Will Be | 1784941200 |
| Total Players Needed | 5 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | $25, paypal cashapp venmo, per session |
| Pick Up Game i | No |
Barbarian is changed to Berserker
Druid is changed to Witch
Monk is changed to Striker
Dragons, Giants, Elementals and their kin all come from the Elemental Plane.
Elementals are known as Primordials. Each still hold their distinct creature type.
Dragons are tied to Soul Magic
Giants are tied to Tech Magic
Primordials are tied to Nature Magic
Goblins are known as Gremlins
Hobgoblins are known as Feyfolk
Halflings are known as Hin
Kobolds are known as Drakkin
Warforged are known as Soulforged
I do not allow Hadozee or Yuan ti. We can create a species or find a suitable hombrew.
If a feat states you must be a certain race/species or have a stat higher than a certain number ignore it.
I use a sliding scale when it comes to checks.
Rolling a 20 means the most incredible outcome happens, and rolling a 1 means the least favorable result.
Failures should not be punishments.
I will do my best if a group wants to drop their weapon or hit their allies on a Nat 1,
but usually it's just a wide miss or environmental interference.
Roll+RollMax+(Modsx2)= Damage
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