| Playing | |
| Next Game Will Be | 1790020800 |
| Total Players Needed | 7 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | $25 per session via StartPlaying |
| Pick Up Game i | No |
Stave off the cold touch of death in this adventure as you journey through Icewind Dale in effort to thwart the Frostmaiden's everlasting night!
A frozen land has gone dark. The sun hasn't risen in weeks, the cold bites deeper than it should, and the people huddled in scattered settlements are starting to whisper that something ancient and hungry has swallowed the light itself. This is a tale of survival horror set in a brutal arctic wilderness, where the environment is as much an enemy as anything lurking in the snowdrifts.
Your party will arrive in a string of isolated settlements, the ten-towns, clinging to survival along a frozen coastline, each with its own secrets, grudges, and desperate need for outside help. One town might be hiding a cult that worships something cold and patient. Another might be slowly losing its mind to starvation and superstition. Folks here have learned to fear the dark, the ice, and each other in equal measure. As you move between these pockets of civilization, you'll uncover rumors of a fallen god, a vanished people, and a creeping evil that predates memory.
Beneath the frozen crust of this world lies an entire other adventure: a sprawling network of caverns and forgotten ruins carved by a long-extinct civilization, now home to monsters that have adapted to permanent darkness. Delving below means confronting threats that never see sunlight and don't intend to start now. Above ground, you'll battle blizzards, ravenous beasts driven mad by hunger, and the kind of cold that kills as surely as any blade. Resource management, tough choices, and the constant threat of exposure make every journey between towns a gamble.
Why has the sun disappeared? What stirred in the depths to cause it? The answers are doled out in fragments, town by town, ruin by ruin, rewarding curious players who piece together the bigger picture. There's also enormous flexibility in how the story unfolds. Character backstories, player choices, and a bit of randomness here there (both from the fickle d20 as well as the nature of emergent storytelling in roleplaying) all shape which threats emerge and in what order, so no tables experience this frozen nightmare quite the same way.
If you've ever wanted to test your resolve against nature itself, untangle a freezing mystery with a dash of horror, one clue at a time, and maybe come face to face with something that hasn't seen daylight in ten thousand years, this is the campaign for you! Bring warm clothes, sharp wits, and a healthy fear of the dark.
Character creation will take place during session 0, but feel free to workshop ideas with me privately by messaging beforehand.
Everyone will roll 4d6 (drop lowest), down the line, and start with a free feat.
If unsatisfied with rolls, you may forfeit your free feat for one of the following options: fall back on point buy, reroll down the line again, or rearrange where your initial rolls are placed.
Alternatively, you may have the free feat and start with point buy and forgo rolling altogether.
Variant Human and Custom Lineage are not permitted.
The following sources are allowed for character creation and leveling up in this game:
Player's Handbook (2014)
Xanathar's Guide to Everything
Tasha's Cauldron of Everything
Icewind Dale: Rime of the Frostmaiden
Volo's Guide to Monsters
Sword Coast Adventurer's Guide
If there's something you'd like to use that isn't featured in these book listed above, feel free to ask me about it anyway, and I'll see if we can work something out.
Hi there! I’m Robin, and I’ve been running Dungeons & Dragons games since 2015. That year, I first discovered TTRPGs and instantly fell in love with the hobby. It quickly became a creative calling: building worlds, guiding adventurers, and crafting stories that leave lasting impressions on people.
I care most about creating experiences that feel alive and emotionally grounded. I want players to feel immersed in the story; this means they make meaningful choices and form real connections. My bachelor's in anthropology, paired with my love for worldbuilding, has given me the tools to create detailed, unique, and memorable cultures and societies for my own campaign settings. Whether the tone leans toward epic, tragic, or lighthearted, my focus is always on immersion, character-driven storytelling, and building a table where everyone feels safe and excited to roleplay.
Over the years, I’ve run games for a wide range of players and personalities, and I’ve learned that the best sessions come from trust and communication. I love adapting to different playstyles and weaving each player’s imagination into the adventure.
If you’re looking for a game that values story, character, and genuine collaboration, I'd love to see you at my table. The adventure’s waiting, and there’s always room for one more!
D&D (and tabletop gaming in general) has become an incredibly popular hobby lately, and there are far more prospective players than there are willing Game Masters who can and will commit to running a weekly game for their players. By paying to join a game, you are getting a guarantee that I will be here for you every week; I won’t disappear or suddenly burn out. I love this hobby to death and it brings me so much joy to be able to share it with as many people as I can. However, I have found that by narrowing the pool of interested players by charging for games, I tend to get players who are more interested and willing to dedicate time every week to the hobby, so it’s a win/win in my eyes.
Additionally, here are some more reasons for why joining a paid game ran by me can offer you an experience you might not be able to find in a free game:
If you’d like to play in this campaign, please send me a private message with the following information:
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