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Venturing into the Mists

The Mists are calling.

You didn’t choose to come to Barovia. One moment you were making camp on a quiet forest road, and the next, the mist rolled in—thick, unnatural, and suffocating. When it finally parted, the world you knew was gone. You stand in a valley trapped in eternal twilight, choked by primeval woods, and shadowed by the looming spires of Castle Ravenloft.

This is the domain of the mysterious Count. He is the land, the ruler, and the architect of this prison. You are not here by accident; he has drawn you through the Mists for his own amusement.

In Barovia, the sun offers no warmth, the locals lock their doors at the first sign of dusk, and monsters stalk the Svalich Woods. Your only way home is to survive long enough to challenge the Devil himself. But in a land where trust is a luxury and hope is a liability, will you be able to find the ancient relics needed to destroy him, or will you become just another broken soul trapped eternally in the dark?

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