| Playing | |
| Next Game Will Be | 1786838400 |
| Total Players Needed | 5 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | No |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i | No |
Welcome to the Archipelago. A strange series of rocky islands trapped in a permanently stormy and unforgiving sea, with a rolling supernatural fog that seems to never disperse. You aren't alone on these islands. All the newcomers wash up on the same spot, Shipwreck Beach, the cove at your back filled with the smashed remnants of 1000 vessals. What you'll soon discover is that the people on this island come from far and wide, from Dwarven merchants, to Elven explorers and adventurous Orc Raiding parties. They all ventured into the sea, and somehow after their ships went down...they all end up here.
But that's not all, along with the forgotten realms various inhabitants, about half of the survivors in this strange place seem to hail from a far away place called Earth. they speak strange languages, have strange clothing and don't know a single thing about magic, but what they do have is useful and powerful technology and weaponry that can match what any wizard could muster.
Where did you come from? How did you get here? And how can you ever get home?
So that's the basics! A game of mystery and danger where 3-5 players will have to uncover the grand mystery of this strange place to discover their way home. You can play as either a traditional fantasy dnd character, or as a human from earth! You can play anyone from a bronze age explorer, to a barista from last week. All that matters is that at the conclusion of your backstory, you boarded a vessel that intended to cross the sea, and it never made its destination.
The game will feature a lot of hand crafted homebrew, from 4 all new classes designed specifically for earthlings, so they could replicate with tools and technique what other magic users could do, and a Tech Vs Magic proficiency system that allows you to specialize in one or the other. and its not just the players that make this choice, the land itself seems to be in a constant state of conflict, with tech concentrated areas shutting down arcane magic, and vice-versa. There are hundreds of pieces of new gear in this campaign, armor and weapons and items from across real earths history, as well as setting specific magic items. A custom character creation system that ensures you can play the exact character you want but party balance is maintained, and an endless sea of mysterious "fog islands" that contain little one-shot adventures, to explore as much as you wish.
A campaign seeped in mystery, tragedy and gloom. These are not happy go lucky tropical islands. The Archipelago is rocky, dim, cold and unforgiving, and the threats are constant. For players that like their campaigns a little darker, with a touch of horror element.
I typically favor high power-high fantasy campaigns. I let the players power up to extreme levels, but always have some custom monster or challenge to provide a worthy obstacle to your power.
We have settled on Saturday evenings (CST) Happy applications!
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