| Playing | |
| Next Game Will Be | 1790035200 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | $15 USD via paypal |
| Pick Up Game i | No |
NEED ONE MORE
Unfortunately we recently lost one of our players and I am currently looking to add another to an ongoing campaign. The party is currently 2nd level and consists of: Druid, Rogue, Bard and Fighter
The gods are dead. Long live the gods. Magic is failing. The once proud elves whither, their ageless grace no more. Dwarves feel the call of the deep, hiding themselves away. And the race of man goes mad. Priests call to empty thrones of the divine, their gifts diminishing; arcane students hear other worldly whispers and spill blood like so much ink; and civil war looms on the horizon. The world teeters. Yet, huddled around the rain sodden hearth of The Last Call Inn a scholar by the name Roderick of Lorcester proposes something unexpected, hope.
What to expect
The campaign will be structured around Santland, a once proud kingdom, now rife with rumours of civil war as the current queen, Queen Aethild’s health is failing. Her two sons, Prince Wulfric and Prince Cynebald now vie for political might. The campaign opens with a proposition by a traveling scholar to explore the depth of the Tomb of Saints outside the capital. The Tomb is a well known dungeon and rumoured to be the final resting place of the Revered Saint Ellenia. The scholar is insistent that the Tomb holds the key to restoring the failing magic of the world.
While the Tomb of Saints is a core aspect of the campaign, being a winding and dangerous dungeon, players will be encouraged by circumstance and self preservation to explore the world above. Engage with the setting at large and not hyperfixate on “clearing” the main dungeon. The game will be leaning on themes of Low Fantasy and Dark Fantasy. The players will be restricted in their abilities to find magic items as well as spellcasters to find components that have monetary value. Magic is rare, dangerous and feared by the population at large. Another key component of the setting will be the discretion of using magic in public settings, as the Witch Hunters are always keen to throw someone on a pyre. (Note: Regardless of themes being explored SA and queerphobia will never appear at my tables.)
I'm a DM who loves working with her players to create meaningful stories. I believe in group cooperation and collective story telling! The setting is rich with history and lore that I encourage anyone who likes those things to give it a shot! I work with players to the best of my ability to make sure folks are in a story and setting they enjoy, I believe in open communication so that everyone has fun at the table.
My games are LGBTQ+ friendly and I do not tolerate discrimination at my table.
Basic Game Information
We will be using the 2024 rules for this game, due to the nature of the setting, Clerics will not be allowed. To make up for this Paladins will be granted some Cleric spells.
Stats are either Standard Array or Point buy
Initially I am aiming to test new rules and the overall feel of the game. Therefore the goal is to aim for a level 1-5 mini campaign with the intent to make it longer if folks desire.
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