Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

Arcana Unleashed: Tomb of the Shadow Serpents & Deadfall

ARCANA UNLEASHED

Tomb of the Shadow Serpents & Deadfall

A magical spy-thriller campaign that begins with Tomb of the Shadow Serpents and continues into Deadfall, eventually spanning levels 1–20.


The Adventure

Deep in Thay, a nation notorious for its tyrannical, red-robed wizards, secrets are passed in the dark and a looming threat of unimagined power seeks to crumble societies. Dive into the world of enchanted espionage, fragile alliances, and clandestine missions


Campaign Overview

System: D&D 5e (2024 Rules)
Starting Level: 1
Platform: Roll20
Voice: Discord
Campaign Length: 30-39 sessions
Session Length: 3 hours
Time & Day: Mondays 18:30 GMT+0


What You Can Expect

✔ Dynamic Lighting
✔ High Quality Maps
✔ Handouts & Artwork
✔ Atmospheric Music
✔ Fully Automated Character Sheets
✔ Tactical Combat
✔ Rich Roleplay Opportunities
✔ Memorable NPCs
✔ Secrets to Discover
✔ Meaningful Player Choices


Arcana Unleashed

This campaign uses Arcana Unleashed, introducing players to an entirely new magical expansion for D&D.
During the campaign you'll encounter:
* New subclasses
* New spells
* New magical items
* New monsters
* New backgrounds
* New lore
* New factions

*I'm particularly excited to look at Thay! There's a whole great world beyond the sword coast but it gets woefully underused. Szass tam makes a fun peek in a Legend of Drizzt book here, He appears very slightly in Honor among thieves and a small trip in tyranny of dragons can visit the place but I'm quiet ready to delve into necromantic tyranny! *


My GM Style

*I know the rules, I can spin them around in my head and have for over a decade. There is always more to learn of course but I'm at a stage where I do prefer to run by "rule of cool". I am more interested in new rules, homebrew rules, different rules that excite and redesigns the state of play! I'll be a little disappointed if the only homebrew people bring to me is just bigger damage dice sooner in levels but since this is going to be high-level play, it shouldn't be too much of an issue.

Roleplay and combat are pretty much 50/50! I'm really passionate about making a character concept come together, to harmonise and match everyone's planned character in the best way possible for emerging improv!

If a group decide to pack their bags and go to the other side of the world: I allow it. The situation in Thay will be the background while the team goes on other adventures but all the while it will loom over the horizon. I do enjoy these decisions quiet a lot from players!*


I'm Looking For Players Who...

✔ Enjoy working as a team
✔ Know how to have a laugh
✔ Respect other players
✔ Communicate clearly
✔ Want to help tell a memorable story
✔ Are excited to explore new adventures
*Nobody has to come to me knowing anything. I will be happy and able to help anyone through levels 11-20 and through character creation at level 1! I can offer my opinions and suggestions throughout the week to help build the character but also whatever new ideas you'd like to discuss going forward! *


Character Creation

Starting Level: 1
*I allow all creation rules from 2014 D&D 5E. There are a few builds that are dull e.g. A bugbear barbarian of the ancestors with polearm mastery and sentinel feat. As a typical rule, if the build is the only thing that excites you about your character, they are not that interesting to write narrative with.

Outside of that, all rules shall be decided by the group, You might know some fun table rules from other gm's I'd like to hear about! *


Why Join This Campaign?

Because I'd love to see what kind of shenanigans you get up to! I'm a very accommodating Dm and always keen to see you develop your characters and your group story together! I'm a consistent Dm that makes sure I'm always on time for you so you can expect that once you start this campaign, we're going to see it all the way through to the end!

Want to join this game? Make a post in the discussion forum below and let the GM know!

1 Players (7 Open Slots)

Listing Discussion

There currently aren't any discussions for this listing. Listing discussions allow you to communicate with the GM and potential players before they've been accepted to join the game.