| Playing | |
| Next Game Will Be | 1792272600 |
| Total Players Needed | 7 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
LIMITED RUN: Three sessions are planned between October 17th and October 31st, 2026. Continuing with additional storylines may be an option if enough players are interested, but would shift to a bi-weekly schedule.
Synopsis: "Location, Location, Location" are the three classic rules of real estate. These become even more important when you're dealing with the sanctum of a powerful mage that could be tied to multiple times, places, and/or states of being. Normally this would be outside of anything you'd deal with directly. You're not a major player in the Consillium, founder of a major Legacy, or a Seeker, or anything like that.
However, you did have an uncle who was rumored to be all of those things and maybe more. Recently he died, apparently for real this time and permanently, and he was so thoroughly extinguished that you can only vaguely remember anything about him. Enough of his memory remains in the right places to let you know he left you his Sanctum, though: the House of Ahna. Mysterious, supposedly luxurious, and by reputation resembling anything from a time-traveling broom closet to the Batcave.
Thing is, he didn't actually tell you where it is. Your ownership is contingent on finding the thing, which requires following three very specific, very obscure steps he explained poorly.
You're up to it though. You're smart, you're hungry, you're a mage. You can do anything you want, if you're willing to deal with the consquences later.
-things to consider-
TIME IS A PLACEHOLDER: Start time can be any time between 1:30PM and 7:30PM Eastern on Saturdays. Once enough players are present we will discuss. Session length is projected to be 2.5-3 hours.
Requirements for the Cabal: Mages with a small experience boost to start (10 experiences), who must have a genuine desire/need to find the House of Ahna (see below). One to three members of the party need to be linked to the mage as an "uncle" figure, though whether or not that is by blood can be left ambiguous at the start.
Caveat 1: Some house rules will apply for quality of life purposes. Notably: Nimbus Tilt is not tracked mechanically/only has a narrative effect unless you flare it deliberately.
Caveat 2: The ST is not cis gender. Anyone with a problem with that is encouraged to look elsewhere for a game.
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