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Black Heresy: Emperor's Apocrypha

-- Preface --

To bear the Inquisitorial rosette is to carry the most terrible of burdens. The lives of millions, even billions often hang on an Inquisitor’s judgment. The fate of Humanity itself might turn on the actions of but a single Inquisitor. Little wonder, then, that the servants of the Holy Ordos of the Emperor’s Inquisition turn to a myriad of philosophies, credos and doctrines to guide them in their duties. When beliefs take root and become dogma, when ideologies are passed from teacher to pupil, when individuals gather and are united not only in rank but in conviction, then a new faction is created.

To be an acolyte means having the same hateful attitude that the Imperium has and be corrupted by what does not fit the Imperium. If the balance is not reached, the damage done will add to the decay that is eating the tapestry of the Imperium, thread by thread. To be an acolyte is to hide the dark flame of the Emperor under a bush, unleashing it to smite down its enemies.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
To be ascended is to carry the great power of a master of the arts of death to strike down enemies, the power of those who are peers of the Imperium with the right and duty to exercise that power for the protection of the Imperium of Mankind. However, enemies of the past ascend along and preys upon present and future to bring their vendetta.

-- Description --

Campaign info:
* POST BY PLAY GAME
* Will consist of approximately VIII parts, which can stand alone on its own.
* In players absence, GM-less system will be used to further their actions
* Secret player character sheets (google docs)
* Rolling will be done mostly by Rolz.org.
* Players should regularly post.
* Game is not limited to how many players can join, because of GM-less system.
* 7000 xp for starting (expect to get an oppurtunity to ascend)
* Active Rolls may be done by everyone himself. If I get to think someone is cheating...well let's say those will feel the emperors wrath. If you dont want to roll by yourself, just leave the roll out and I will do it (as I have to interpret the non-combat rolls anyway, this mostly should be easier). example: (Tech Use,Int 40, assist +10, difficulty +0, total=50) and explain what one is doing.
* There will be a forum.
* For character creation, the standard rolling system or point allocation can be used (start value 20 [might be modified by homeworld] with 100 points to allocate). Wounds always take the average, fate points will be rolled by me. There is one exception: no final characteristic value may exist double at the end (so, strength 40 and toughness 40 would not be possible, but strength 40 and toughness 39 would be ok). Alos, no less than 1 and no more than 20 points on single characteristic. This is to counter artificial min/maxing.
* All dh1 splatboots
* More or less, there is an open world. You can do anything you want, though think of consequences and some things are inevitable.
* Post applications here.

-- House rules --

  • Backpack halves the weight of items
  • Carry limits one step down than normal
  • Characteristics can be rolled or used with point buy
  • Basic accurate weapons need to be braced to benefit from bonus damage (bulging biceps does not work here)
  • Agility limits for armour from DH2 game are imported here and used accordingly. Also, they are 5 lower than in DH2. (e.g. Ag-Limit 50 becomes Limit 45)
  • Horde rules from BC
  • Expanded Perils of the Warp, Corruption, Insanity tables
  • Equipment from all books (DH1, DH2, RT, BC, DW, OW), though non DH1 only with GM's discretion
  • If 100 CP reached, instead of removed from play, characters will be able to play with additional BC rules.
  • Throne gelts normally, but with hibrid influence system (dh1 and dh2)
  • Voidships and their combat from RT
  • If PC dies, he can create new PC with 0.80 % of his previous xp.

-- Custom supplements --

  • Everything here is with GM's approval.
  • Additional careers: Commissar, Exorcist, Imperial Medic, Sister of Silence, Bounty Hunter, Infiltrator, Tech-guard
  • Alternative ranks: Moiran-bound, Imperial Relcamation service, Man-hunter, Templar Marus
  • Other: Enumerations of Chaos, True Snipers
  • Additional Psychic disciplines: Cryomancy, Geomancy, Singers of the Nemourus
  • Additional Homeworlds: Fervious,
  • Elite advances: Thysian sisterhood, Blighted Chirurgeon
  • Special: Knight
  • My own Experimental: Alternative rank, Cult of the Pure Muscle (aka Muscle Wizard)
  • Abhuman character guides: Afriel strain, beastmen, Felinids, Longshanks, Neandors, Nightsiders, Ogryn, Pelagers, ratlings, Scalies, Squats, Troth
  • Xenos character guides: Brachyura, Caryatid, Demiurg, Hrud, Jokaero, Lacrymole, Loxatl, Nicassar, Rak'Gol, Slan, Sslyth, Stryxis,Tarellian, Thyrrus, Vespid
  • Eldar character guide: Guardians, Corsairs, Dark reaper, Fire dragon, howling Banshee, Shadow Spectre, Striking Scorpion, Swooping Hawk, Warp Spider, Autarch, Wraithguards, Wraithlord
  • Some Orks

-- Important --

As you can see, there are a lot of options and some of them are high on Hendersons scale. Anyway, the groups structure must be consistent ( comissars does not stack with xenos and so on)

-- Where you will begin --

You failed your inquisitor Jana Yx'es in Tygris IV planet to stop a heretic. For this reason you were forced into penal indoctrination by temporal reassignment to another Lord Inquisitor Staven Arcturos. Also, you received a old man Navigator for travel through the warp and enough preprogramed servitor crew to man an archeotech inquisitorial Retcon Class inter-planetary Pattern Cutter "Slingshot" capable of warp travel.

Want to join this game? Make a post in the discussion forum below and let the GM know!

6 Players (4 Open Slots)

Listing Discussion

  • 4 q
  • 63 E
Last Post
1474715070 by Rese
  • 2 q
  • 6 E
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1474714966 by Rese
  • 1 q
  • 10 E
Last Post
1474404468 by Rese
  • 2 q
  • 31 E
Last Post
1474189245 by Rese
  • 27 q
  • 275 E
Last Post
1467874713 by Rese