| Playing | |
| Next Game Will Be | 1554247800 |
| Total Players Needed | 8 |
| Game Type | Role Playing Game |
| Frequency | Played Every Other Week |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i | No |
Hello and welcome to the Legacy of Vecna. I will be using the 2E rule set for AD&D. I will be picking and choosing what I incorporate from the source books, so there may be some stuff from combat and tactics or skills and powers. For the most part though everything will use the PHB, and the various race and class books for character creation.
For the religious pantheons I will be using the Greyhawk deities & Monster Mythology plus the Norse, Greek, & Egyptian lists from legends and lore.
I may use references to the world of Greyhawk, but may not use all of the related back story to the whole world. For instance I might incorporate the free city and the circle of eight. I may even mention known lands like Ulek, but completely ignore the existence of Geoff. The world of Greyhawk will be the generic world map that I will be using though.
I will be starting everyone at first level. Let the groaning start, but this is my first time using Roll 20, actually it's my first time trying to run any game using online software so as I'm learning it just seems easier to start with basics. For character creation roll 4 dice discard the lowest die. fairly straight forward character generation. Feel free to use which ever race from the basic 6 as well as the sub-race choices from the handbooks (i.e. Gray elf, Hill dwarf, stout halfling etc.) I will also allow orcs, half orcs, and half ogres from the handbooks. I will be restricting alignment to any non evil and no chaotic neutral. Please make a good character history because I may draw from that some story elements.
Now for the background:
As the title suggests, Vecna has left an indelible mark on the world. There has been a great upheaval because of him even if the general public is not aware of this. Still, in many places outward use of magic is highly frowned upon, even illegal in some places.
The elves have begun a retreat from the world of men. The Elf nation of Celene has closed it's borders and all who try to enter are turned away or are never heard from again.
The humanoids of the Pomarj are growing restless and raiding parties have been venturing further and further into more civilized areas.
The Dwarves have been preparing for an invasion into the Pomarj, fearing that something sinister is afoot.
The Halflings are war weary as they have recently turned back a full invasion from an army of kobolds.
The gnomes have virtually disappeared with sightings being listed as mere rumor or tales of fancy.
The humans go about their normal lives as humans are wont to do.
Your old friend Phree'Ahn the wizard of Frost has asked you to meet with him and some of his other friends to investigate some odd rumors.
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