Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
🍵 What is a cleric’s favorite hot drink? Divini-tea. 🍵
Create a free account

Rise of the Runelords 5e

This is a Pathfinder game, recently converted to D&D 5e. We started 2 years ago, playing Rise of the Runelords, as the iconic Pathfinder heroes. Since then, we've gotten halfway through the fifth of six adventures for the adventure path, but have lost half of our players. This far in, my co-GM and I don't want to see the game fall apart, so we're looking for a couple players willing to play the Pathfinder iconics, and willing to join a game that's already significantly progressed through the main campaign (level 13 or 14).

No knowledge of Rise of the Runelords is necessary, though some idea of what Golarion is like would be helpful. We need players who can handle playing an iconic (Currently, Merisiel, Kyra, and Seoni are in the party, with Valeros technically present, but likely to retire on completing the dungeon they're in, since his player left the game). Any of the Pathfinder iconics are available, on request, save for Seoni, Kyra, and Merisiel who are already taken.

This game is RP heavy. We like to keep the game fast paced and as immersive as possible. That said, we don't pull punches, so bring your A game.

Want to join this game? Make a post in the discussion forum below and let the GM know!

6 Players (0 Open Slots)

Listing Discussion

  • 0 q
  • 9 E
Last Post
1640059300 by Finn (Kevin F.)
  • 7 q
  • 33 E
Last Post
1472508125 by Askel
  • 0 q
  • 4 E
Last Post
1472503349 by D.C
  • 1 q
  • 20 E
Last Post
1472431189 by Askel
  • 5 q
  • 27 E
Last Post
1472162253 by Askel