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Surviving Ragnarok

(Note: This campaign is heavily homebrewed and uses a few Homerules. This campaign is strictly for people who are more interested in Roleplaying, than combat. Players must have an open mind, and adapt to whatever comes their way. Min-Maxers need not apply.)


You wake up naked in a dank laboratory dungeon, surrounded by strange fluid and giant broken glass tanks. After looking around, you see that there are a few other people in the room, in the exact same situation as you; most likely prisoners of this dungeon. Alarms blare and you have no idea who you are, where this is, or what's going on. All you know, is that you and the other people like you, must get out of there. Now.

During your escape, you feel sick to your stomach and your flesh burns; almost as if it was peeling off your very bones. Your body is rearranging itself.... It feels like you are.... Mutating....


In this campaign, the focus is put on your development and growth as a character and their personality. Money will be of importance and use, though you should not worry too much about your equipment and you should try to rely on your innate abilities and skills.

You must scrounge together whatever weapons and supplies you can gather, and find your way out of this perverted abode of magic, science, and alchemy. You must unlock the secrets to your origin and find out what these people have done to you.


All players must start as Humans at Lvl. 1, use a 25 Point Buy, and use the Commoner NPC Class for their first level. One trait is permitted, two with a Drawback. This is mostly to allow everyone to have an even starting ground and to adapt their character along with their mutations (Which are rolled randomly by the GM).

These mutations are not all beneficial, and may or may not be useful to your character's build. For this reason, I highly recommend players to create their players to have no Ability Score below 10.

3rd Party Classes are subject to approval by the DM. Cavaliers, Witches, and Unchained Summoners are banned (Base Summoners are fine). Nothing from the "Path of War" books are allowed.

The Human Race is slightly edited to be more powerful for this campaign.
https://docs.google.com/document/d/1057Kvai75K2o6iccVkDtl57pFzo47aM4zZGttOE4_Ak/edit


Some Homerules:
All players take maximum on their HD rolls when leveling up
All players may use any and all skills, regardless if it is untrained. (With limitations)
Use of the Feat Tax System (http://theworldissquare.com/feat-taxes-in-pathfinder/)
Ranged weapons and LIGHT thrown weapons, add Dex-mod to their damage rolls
Composite Bows add Full Str-mod to damage, regardless of the type purchased
Magical attacks and healing, add their respective casting mod to their damage rolls

Skype will be used for the voicechat in this campaign. So please leave your skype username when applying.

Want to join this game? Make a post in the discussion forum below and let the GM know!

3 Players (2 Open Slots)

Listing Discussion

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1475631829 by GingerJack
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1475627748 by Atreides