| Playing | |
| Next Game Will Be | 1493094600 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Voice only |
| Primary Language | English |
| New Players are Welcome | No |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i | No |
”If thou would find thyself in a world shaped into the image of mortal will: to the extent of Law, Order, or more, what satisfaction is brought unto the creator? Perhaps I should ask him.” - Pars Rilan 5:8
In the world of Crodelia, another page turns in the story upon the continent of Amir. A time of relative peace is set upon the land, but the everyday struggles of the citizens proceed as they’ve been long in the world’s making.
Long buried upon the world’s face in this continent lies secrets yet untold, legends of it’s origins long lost and long forgotten, as the threads of fate spool in a twine that foretells of many events that mortals remain blissfully unaware. People guided by fate’s thread find themselves caught, unable to escape from the endless circle it winds itself into ‘til the day someone decides to play at the reigns.
In the background, several hands are at work to find ways to improve and increase the prosperity of the land in their own ideals, in the belief that a greater state of being can be found upon this world. Ambitious people yearn for a way to make the world as they will it, with eagerness to give life and limb to have a lasting impact upon the world. As they learn more about it, the time will come where history will lend itself to the ones who can control the will of fate itself.
But that time will not come until you set your foot upon the world. The will of fate has unusual ways of coming about, and in some circumstance you are all brought together finally, as if the whole were complete once more. Reasons varying, journeys vast, and goals far and in between: simple work begets simple solutions in a world so surprisingly complex. You find yourself away from your home to find honest work or something that your talents can be used for, a noblewoman waiting in her manor with welcome arms to your abilities. And the wings of your journey take you, only fate will tell.
Session Times: This is a late night campaign. Sessions are weekly at 11:30 pm to 6:00 am US Central Time on MONDAYS and TUESDAYS. If you do not attend, you do not receive Experience. Repeated absences or lateness (especially in the beginning of the campaign) will result in you being kicked from the campaign. This campaign requires Voice, so do not apply if you are unwilling to speak.
The following campaign is personally homebrewed and contains large amounts of personal homebrew elements in addition to normal 5e content. It takes place as part of a greater canon and is a sequel to a prior campaign. It is a LONG term game and has important roleplay elements in addition to session time. Only apply if you have the time to dedicate yourself to the campaign!
Mandatory Session Zero Attendance is required after being accepted into the campaign.
This campaign contains furry characters. Only apply if you LIKE furry characters. For each race, there is an analogue conversion for the race into a species. While the original races still exist in the world for variance, furry alternatives are available if not PREFERRED. Upon acceptance, we will discuss the conversion options.
Content Disclaimer: This campaign contains instances of LGBT relationships, occasional lewdness (but generally fade-to-black), and BBW. If these aren’t your cup of tea, don’t apply.
What are we looking for in a player?
All of the following will be checked for in a voice-interview and the session zero’s.
What are we looking for in a character?
- Stats are rolled, with a set of 3 stats. Do not apply with a character you’ve already made. You will be given a guide to making your character for the setting.
- No evil characters, or potentially party-destructive characters. No socially inept characters or overly anti-social characters.
House Rules
- Reroll 1’s on hit dice.
- An additional homebrew system providing abilities is added. Details are purposely kept quiet for now.
- Players draw dungeon maps (and are rewarded)
- Player's Handbook, Monster Manual, DMG, Princes of the Apocalypse Player's Companion (for spells. Races subject to approval.), Sword Coast Adventure's Guide
- Race to Furry-Equivalent conversions are purely aesthetic. They do not affect abilities or statistics apart from what the base race has. Furthermore, all characters in-game can identify your racial equivalent.
How do I apply?
When posting your application, please use this form or your post will be IGNORED. No exceptions. You need not be overly detailed in answering, a sentence or two will suffice. Only posts put on this forum will be read, only send a PM if you want to keep information private.
Additional questions will be asked if necessary, possibly in-thread or through Discord.
Furry Race Conversions
Human: Generally hybrid animals, such as dog/fox, fox/cat, cow/rabbit, rabbit/wolf. Some single-breed characters may work depending.
Elf: Felines and Rabbits. Drow have a tendency towards cats.
Half-elf: Canids, such as foxes, wolves, dogs, etc. Also includes raccoons and similar animals.
Dwarf: Cows/Bovines, Pigs, and a fair share of other plumpbodied animals.
Halfling: Squirrels, Small Animals.
Gnome: Similar to above, but more predominantly mice and rodents.
Dragonborn: Dragons, or reptiles.
Tiefling: Usually a mix of an animal and some demon or devil like heritage.
Half-Orc: Burly and strong animals, such as bears and tigers.
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