| Playing | |
| Next Game Will Be | 1484679600 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Text Only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i | No |
Putting together a Hell's Vengeance campaign.
Hell's Vengeance takes place in the Diabolist land of Cheliax, and features the PC's being mischievious and evil bastards, as they work against a rebel movement of a good church.
Games would be held on Tuesdays, starting perhaps the 17th, maybe 24th at the latest.
Roll20, with discord/ts/whatever if needed, wanted. Game held in text/Grid on Roll20.
Send applications w/ character sheets, time availability, and VOIP preferences.
May or may not include part of Carrion Crown Book 1.
1) Basics of Chargen are:
Level 1
Gestalt
25 PB
All 1pp/DSP/SoP allowed
2 traits (3 with a disadvantage), campaign trait optional but useful
Max starting gold for your class.
One character per person
GM Preference rules:
Tieflings have no negative to ability scores (Paizo's disgusting Aasimar favoritism!)
Using these feat tax rules: http://michaeliantorno.com/feat-taxes-in-pathfinder/
Master of Many Styles Monk retains the ability to choose any feat in a style chain path as a bonus feat without needing to meet the prerequisites.
BAD STUFFS:
Being a dick to each other. If it would make your parent put you in a corner with a cone of shame on, don't post it.
Intentionally breaking the game. High-op is fine, I can just adjust the power level to match for a party (mostly). Things like infinite wish loops, personal demiplanes of infinite gold generation, Press to the Wall Simulacra of rare and unusual creatures (for purposes beyond selling them or displaying them in a zoo), and other similar cheese tactics are not okay.
Lesser Simulacrum is okay though.
Master Summoner/Preservationist Alchemist and similar archetypes that allow mass summoning. Combat is already slow in a text-based game, please don't make it slower by taking 5 turns on your turn unless you can guarantee you'll be doing it fast.
Sacred Geometry and Blood Money. Not even once.
Emergency Force Sphere. I'm not a fan, but I'm willing to allow it. It'll get some stern looks depending on how often it gets pulled out though.
Leadership. You can take it, but similar to the mass summoning above please avoid taking multiple turns on your turn for everyone's sake.
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