| Playing | |
| Next Game Will Be | 1525543200 |
| Total Players Needed | 7 |
| Game Type | Role Playing Game |
| Frequency | Played Every Other Week |
| Audio / Visual | Video and Voice |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
The world of Azgal-Daris a world rich in culture and history.
The Kingdom of Azura is seated in the center of the Belohir continent. With the great ash lands to the west and the massive Dwarven empire of Morodin to the south. To the north lies the Calthorian sea, and the dead lands beyond that lays the island of Calder, which holds the City State of Glorial.
The Kingdom of Azura, seated in the center of Belohir, boasts the largest army of all the nations. Azura is ruled by an ancient bloodline of kings. The current king is Dalentar, and the capital of Azura is the city of Azurin, the largest city on the continent of Belohir. Although it shares borders with both the empire of Morodin and the Ashlands, Azura is not considered the center of trade; however, Azura is not poor by any stretch. Azura is home to the Dragon Lords and the Azure Warriors, both ancient orders dating back to the kingdom's founding. The Azure Warriors were founded by Prince Kyle, 3rd son of the 2nd king Undel, while the Dragon Lords were established by the last son of the Orabas royal family, who fled the destruction of his homeland, which is now known as the dead lands.
The Ashlands are a vast desert comprised of sand and ash. It is said that once a vast forest stood in its place, but a great fire and many years of weathering made the area a desert. The Ash Lands is ruled by the council of kings from the city of Zalum. The Orc tribes of Urzin, which serve as the army of the Ashlands, are primarily nomadic and protect the roads and borders. The only thing they ask for in return is for their ancestral home, the oasis of Urzin, to be left alone. The Ash lands are the center of trade and are relatively wealthy but lack a considerable military. That is not to say that it is not strong, but the council of kings tries to avoid war if possible.
The Southern border of Azura is the Mountain range of Morathan, which is held by the Dwarves of Morodin. While the dwarves of Morodin have little use for the lands on their surface, they will sell the rights to farm on the lands beyond the Morathan mountain range. Most Dwarven cities lay in the mountain or deep below the ground. A few Dwarven cities dot the great Mandolin Wall, which lies 100 yards from the base of the mountain range built during the reign of the First king. It was meant as a deterrent to all the other races. It now represents Dwarven engineering and masonry; it cuts off the southern tip of Belohir.
There is little known about the dead land other than it was known as The kingdom of Oran.
It is a vast swamp where only the undead dares walk. The Ruins of towns dot its landscape, and the old capital of Oran can be seen from anywhere in the dead lands but be warned, the ancient capital is home to things much worse than zombies and skeletons.
The City state of Glorial on the Island of Calder is home to the world's most extensive collection of Magi and houses the largest library. The city is Run by the Arch-magi of the Mage's Guild, which has a branch in Zalum and Azurin. The Island of Calder, while not directly controlled by Glorial, depends on the city for protection and trade. Most of the towns are nothing more than a collection of salt farms and fishing villages, except for fort Katalis, home to the Northern Champions arena, but they also rely on Glorial.
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