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Shadowrun: London

It's 2056.

The Old Firms are making a play against a Triad-hold on London's underworld while the Great Dragon Celedyr extends his talons over the city through the megacorp Transys Neuronet. The respected, hermetic Ordo Maximus holds monthly galas courting every well-heeled noble and executive while shadows from Scandinavia whisper dark words across Europe leaving only the screaming in their wake. And #dragon4president hasn't even gone trending yet. 2056 is a pivotal year, and it's where we begin.

This is a game set in the Shadowrun setting, but using a hack of Savage Worlds: Interface Zero 2.0.The game will thus differ from the usual spirit of a Savage Worlds campaign; we're in cyberpunk here, not pulp.

I don't like the distinction between black trenchcoats and pink mohawks (for those unfamiliar with Shadowrun, this is stealthy noir planning vs. shooty-shooty-bang-bang) but we won't be at the latter end. That said, sometimes you need to bust some heads. The police in London are a bit more organised and competent than Lone Star though. But not any less racist.

This will be a mission-based campaign, which means that we will play a mission, which may take any number of sessions, then a new team will be assembled for the next mission (which will allow players to skip a mission when convenient and have someone else swap in).

Those interested should post in the box below letting me know about yourself, roleplaying experience (what systems are you familiar with? Savage Worlds is not a prerequisite) and things).

DISCLAIMER: This hack is in playtest and will be changed over the course of the campaign.

Want to join this game? Make a post in the discussion forum below and let the GM know!

5 Players (4 Open Slots)

Listing Discussion

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1493972080 by John R.
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1489762009 by Dylan