| Playing | |
| Next Game Will Be | 1519174800 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Played Every Other Week |
| Audio / Visual | Text Only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | Yes |
| Pay to Play i | No |
| Pick Up Game i | No |
The world broke.
No one but cultists and fools pretend to know how it happened. No one but fools and cultists pretend to know when it happened. No one but cultists and historians pretend to care about the answer to either of those questions. The world broke and life goes on, all the races of man doing what they can to eke out their existence among the uncounted shards scattered throughout the void where「Home」once drifted across the night. Pretending not to be trapped on a tiny rock beneath an empty sky, circling a yellow scar upon the void grown orange and cancerous, their only means of escape cut off by a hungry Dark that devours all who drift too far from their prison.
Some, though, dare to defy the Dark.
The farmers and the millers, the folk who build and tend the Shardlands, call these brave and foolish souls the Shardwalkers, men and women who spend their lives drifting from shard to shard through the Way, the only safe passage between the shards. Traders and Mercenaries, Handymen and Charlatans, Princes and Paupers, and all the people who felt out of place in their homelands, life can make a Shardwalker out of anyone just as anyone can choose to become one. Some hold lofty goals to map out the Shardlands that man might get back on his feet and fight off the Dark, others care only for the coin their services can demand, and many just wish to escape the burdens of their old life and the responsibilities that come with it. Many communities hail the Shardwalkers as heroes, while many more despise them as leeches and locusts.
In either case, you're one of those intrepid souls, whether it's by circumstance or by choice, new to the business and freshly arrived to an unnamed shard caught in the waning of its winter season, where the sleepy town of Karlsburg has called for your help. Sheriff Jane Antilles put together a posse two weeks ago to put down a group of bandits led by one Tamika Ryder. Jane's posse should have been back last week, but not only have they failed to return, there hasn't been word over the Shortwave since they left...
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