|Next Game Will Be||1495612800|
|Total Players Needed||11|
|Game Type||Role Playing Game|
|Audio / Visual||Voice only|
|New Players are Welcome||Yes|
|Pay to Play||No|
Tales from the Yawning Portal - The Greyhawk Adventures.
I am interested in running episodic adventures on a regular basis with the possibility of the campaign developing into a shared-world experience. The game will take on a organised play format, with a host of involved players and a future team of GMs. At this initial stage, I am looking to recruit up to 10 players, running up to two individual sessions per week for two different groups. The sessions will focus on the adventures themselves, beginning play at the dungeon's entry, or some other suitable starting point.
Between sessions, I would like to facilitate downtime activity, events, and text-based role-playing. This is so that at session time we are well acquainted and ready for action, but also to allow for some character growth outside of the adventures themselves. For each real world week, one month of campaign time will pass.
The overarching concept is to explore the toil of the adventurer's life. The fragile relationships they keep; the enemies they gain; the sacrifices they make; and the risks they take in their hopes to amass both fame and wealth, or to fulfill some other greater ambition.
I would also like to explore the modules of the early era of d&d, and many adventures (not just those included in the Tales of the Yawning Portal) will be converted for 5th edition play.
■ To start, sessions will occur once or twice per week (Monday and\or Wednesday) at the listed time . A session runs for 5 hours at most.
■ Discord will be used for voice chat during the session time. You should have a suitable microphone and as little background noise as possible - push to talk is preferred.
■ I have a high expectation in player engagement with this campaign. Players who become idle (in and outside of a session) may be removed.
■ The method in which you portray your character is your choice. I do have a preference for in-character portrayal, where players speak and act through their character's voice. However, given the potential focus on combat and exploration, play-style will not be enforced.
■ Rule clarifications will be brief and should never get in the way of session flow.
■ The adventures will take place in the Greyhawk setting, with its own currency and race options. Some races will not be options to play (Aasimar, Dragonborn, Drow, Genasi, Goliath, Tiefling, and the monstrous races in Volo's guide).
■ I am a transparent DM who makes dice rolls openly and so a character's fate may come down to a dice roll. Secret information and whispers will rarely be used, unless it will help create a particular mood within a scene.
■ Respect should be accorded to all participants of the campaign and this should reflect on how you interact out of character with the other community members. Your interactions in the game will be transparent (not hidden), even if a character's morals and goals are contrary to others.
■ Please come to a session with the correct attitude. Complaining, bad behavior, and cursing may result in your immediate exclusion from the campaign. I have very little tolerance for poor behavior, especially given the vast pool of players in the roll20 community.
■ Players should be mature enough to handle occasional adult themes, though the game will never touch on the darker areas of fiction with explicit detail.
■ Combat will be swift, deadly and cinematic. You will need to be familiar enough with the 5th edition rules to know what your character will do when asked. Combat will be descriptive and the reliance on a battle grid (even when one is in use) will be secondary to theater of the mind.
■ House rules and rule clarifications will be in place. Some are designed to represent the campaign setting of Greyhawk and this particular campaign concept. Other rules are some I have used throughout my time GMing 5th-Edition. Rule clarifications are to maintain consistency between different GMs.
- House-rules from other 3rd party sources will most likely not be allowed
- Unearthed Arcana is not permitted, unless approved.
■ Co-GMs will be recruited from involved players strictly. Please do not apply to be a GM.
■ All new characters begin at 1st level.
■ 100 basic characters have been pre-generated using percentile tables to determine race, place of birth and social standing (just like real life, you can't control these things).
■ You roll 1d100 to determine your character from the pool, or 1d50 if you have a gender preference. You can then choose your alignment, background, and class. You can develop your character's personality however you wish.
■ Ability scores are rolled [[3d6]] down the line. You roll [[4d6dl1]] for ability scores for which your class is proficient in saving throws. An additional [[4d6dl1]] is rolled, with which you can replace with one previous roll result of your choice.
■ Players can have 2 characters at any one time.
■ The game exists in two states, and all characters are either Adventuring or Resting. New characters can not take part in any aspect of the campaign until they have enlisted and completed one adventure. One real world week, is a month in the Greyhawk campaign setting.
■ Resting characters are situated in the City of Greyhawk, where they can commit themselves to downtime activity at their leisure (even outside of session time). During this time they are free to interact with the City, trade, develop or discover rumors, or simply interact with other player characters who are also in the city. Once per real life week, a resting character can roll on an event table that creates a beneficial or detrimental event pertaining to them.
■ To adventure, a resting character will muster others to join with them, conferring with a GM to determine a suitable day and the adventure they wish to pursue. Other characters can then enlist and the Leader will form a 5-character party. For entry-level adventures, two party slots are reserved for new players. A party must consist of at least 4 characters to adventure.
■ During the course of an adventure, a character can retire, returning to the City of Greyhawk at any time. When they do so, that player can not continue on the adventure with a secondary character. Likewise, characters that die on an adventure, are not replaced with secondary characters. Remaining party members can continue to adventure at their own risk.
■ The modules and adventures used can range from existing adventures, to home-brew adventures created from character specific goals. Each adventure will have a level range, to which characters of those levels can enlist to join. Adventures will last between 1 and 3 sessions and parties that fail to complete an adventure by the end of the 3rd session must retire from the adventure without having completed it.
The Adventures (more to come)
■ Against the cult of the Reptile God (levels 1-2)
■ Hollows Last Hope (1-2)
■ Rahasia (levels 1-3)
■ The Sunless Citadel (levels 1-2)
Those considering applying please know that I won't read character concepts. I would like to know more about the kind of player you are -- A good player should be comfortable in playing a range of character types. If the points above resonate with you, and you feel the concept is one you could get involved in, then you may be a good fit. Send me a private message explaining your understanding of the expectations and give your own thoughts. Interesting responses will move to a conversation on skype or discord before acceptce.an
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