| Playing | |
| Next Game Will Be | 1495152000 |
| Total Players Needed | 6 |
| Game Type | Role Playing Game |
| Frequency | Non-Recurring (One-Time) Game |
| Audio / Visual | Video and Voice |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
Paranoia is a darkly humorous Tabletop Game which takes place After the End, in Alpha Complex, an underground and/or domed city run by a supercomputer known variously as The Computer and "Friend Computer". After most of the human race was wiped out by some freak accident, The Computer tried to figure out what went wrong. Unfortunately, The Computers databases had been corrupted, and after finding some Cold War propaganda, it came to the conclusion that Communists caused the disaster. Or possibly some other nebulous threat; no one is quite sure what happened any more, because what little true history of the world is left is heavily controlled.
Already bonkers, following decades of successive subversion and reprogramming by various conflicting groups (High Programmers, Secret Societies, and others from outside the complex), "Friend Computer" has only gotten more paranoid, schizophrenic and insane. Nevertheless, it still rules Alpha Complex with an iron fist, its dystopian society organized in a hierarchy of "security clearances" based on the electromagnetic spectrum (specifically Isaac Newton's version), from lowly Infrared worker drones, through Red Shirt grunts and Yellow managers, all the way up the rainbow to the Violet and Ultraviolet elite.
This society is supported by swarms of robots and spies, omnipresent surveillance, and a bureaucracy so huge and convoluted no one's quite sure who's in charge of what any more.
Problems in Alpha Complex are solved by teams of Troubleshooters, whose job is to find trouble and shoot it. Threats include Traitors, Communists and other secret societies, unregistered Mutants, and Commie Mutant Traitors. This mission is complicated by the facts that Alpha Complex is a Communist state, and, thanks to years of clone breeding, overexposure to radiation and other snafus, every last one of its inhabitants is a mutant. Everyone is also a member of one or more secret societies (mostly) plotting to overthrow the order of Alpha Complex.
Mission Briefing- 09:00 OMY Sector, Sublevel 4-20.
The Troubleshooters receive word that Friend Computer needs them for a mission immediately. The troubleshooters are to investigate the cause for a recent power outage in sector-level KRS-1. They are to determine if this was a one-time incident or a persistent issue as it has needed repair twice before its scheduled maintenance cycle. Troubleshooters are authorized to stay in KRS 1 until they have determined the cause of the issue or until its next scheduled maintenance cycle in [classified]. Troubleshooters should convene at R&D at 15:00 hours then report to KRS immediately to begin their investigation. A detailed map is provided in each troubleshooters communicator/flashlight and the computer is confident you have sufficient resources to complete your goal. In the event you feel you may want personal hygiene or other items you may pick up any items at the PX and attend to any personal issues between now and then. Remember Traitors may be anywhere. Stay Alert. Keep your laser handy. The computer is your friend.
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