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Adventure League OLD

Adventure League Play

Next Up

Adventure Title: Secrets of Sokol Keep
Adventure Description:
Session: DDEX1-2
Season: Tyranny of Dragons (Season 1)

What you will need:

  • You should have an AL Legal character ready.
  • Discord Invite for audio;
  • The D&D Basic Rules. This PDF document is available for free on the Wizards of the Coast website. It contains all the basic rules of the game, and you can create a character with it. Additional options are specified in the Character Creation section of this document.
  • DnD Beyond if requested you can gain access to a campaign where all content on dndbeyond will be made available. Alternatively if you wish to use this asset to create your character. The player can be imported from dndbeyond (need 24 hour notice before play to) This will be Adventure League play using the DDAL modules. This will not be based on the hardback books. The play style of Adventure League is pretty "railroaded" and linear. So this will not be a sandbox style adventure and the players will be asked to play the alignments in accordance to the specifications of the alignment as defined in the PHB. I will try to adhere to all the rules of Adventure League. However as DM I reserve the right to make all final decisions to the betterment of the experience for the group.
  • Log Sheet While not necessary for Session 0. This will be needed for subsequent sessions. Campaign Token byoK5KlOuqdHujy4AVRIweM/

What is to be expected each play session?

  • Explanation of AL, Basic Rules and Roll20 tutorial if new players
  • Welcome and Introdution of Characters (~30min)
  • 4-5 Hour gaming session (unless otherwise specified)
  • Wrap Up (rewards, factions etc that you should add to your Log Sheet)

Existing Characters

You may use your existing AL legal characters. I will review character sheets one hour prior to the game starting. If there are any questions in regards to your character, I will address them in private with you before we begin via Discord.

Character Creation Tier 1 only

source: Player's AL Guide

To create a character for the D&D Adventures League, follow the steps below. All characters begin play at 1st level.

Steps 1 & 2: Choosing a Race and Class

All of the races and classes presented in the Player’s Handbook plus one other resource from those listed below are available to build your character (PHB+1).
Indicate your “+1” on your character’s adventure logsheet when you choose it. As new resources become available, they’ll be added to this list.

  • Elemental Evil Player’s Companion (EEPC)
  • Sword Coast Adventurer’s Guide (SCAG)
  • Volo’s Guide to Monsters (VGM)
  • Xanathar’s Guide to Everything (XGE)*

The following variant or optional rules are available when creating your character:
* Variant Human Traits (PHB)
* Half-Elf Variants (SCAG)
* Option: Human Languages (SCAG)
* Tiefling Variants (SCAG)

NOTE: Races that grant flight at 1st level, and options presented in other resources—such as the Death Domain found in the Dungeon Master's Guide (DMG), or content from the various Unearthed Arcana articles—aren’t allowed for play unless you possess specific campaign documentation that indicates otherwise. Option: Human Languages is available to all characters; regardless of their “+1.” The “Tortle Package” released by Wizards of the Coast is considered part of XGE.

Step 3: Determine Ability Scores

Your character’s ability scores are generated using one of the following methods:

  • Standard Array (15, 14, 13, 12, 10, 8)
  • Variant: Customizing Ability Scores (PHB).

Step 4: Describe Your Character

Describe your character and choose a background from the Player’s Handbook, pages 121 – 141, or if you’ve selected an additional resource as described above, you can select a background presented there.

Alignment
As D&D Adventurers League play focuses on creating a welcoming, fun environment, neutral evil and chaotic evil characters aren’t allowed in the D&D Adventurers League. You can, however, play a lawful evil character, but it must be a member of either the Lords’ Alliance or Zhentarim faction.

Deities
If your character worships a deity, those deities listed in the Deities of the Forgotten Realms and Nonhuman Deities tables in the PHB or any deity listed in the resources listed in Step 1& 2, above are available. While paladins don’t have to worship a deity, clerics do. If your deity doesn’t include suggested domains in the resource in which it is found, only the Life domain is available.

Starting Lifestyles
Unless your starting lifestyle is explicitly determined by your chosen background, you can choose to begin with whatever lifestyle you like. Note this selection on the first entry of your logsheet. You can change your lifestyle when you spend downtime days for activities.

Step 5: Choose Equipment

When you create your D&D Adventurers League character for the current season, take starting equipment as determined by your class and background. You cannot roll for your starting wealth.

Trinkets. You can begin play with one trinket of your choice from the table in chapter 5 of the Player’s Handbook or the Basic Rules, or you can roll randomly to determine your trinket.

Selling Equipment. You can sell any mundane equipment that your character possesses using the normal rules in the PHB.

Purchasing Equipment. You can purchase any equipment found in the PHB with your starting gold.

Optional: Select a Faction
At any time, you can join a faction—a completely optional choice. Each faction’s goals are distinct and offer adventurers a chance to earn prestige within its ranks through the acquisition of renown by furthering the factions’s interests. Factions persist from storyline to storyline, and are woven into the fabric of the D&D Adventurers League’s narratives. Factions have their own individual goals, but aren’t overtly hostile to one another—their members might dislike members of other factions, but they’re expected to refrain from being antagonistic to one another. If your character joins a faction, the following rules apply.
One Faction Only. You can be a member of only one faction at a time. If you ever switch factions or become unaffiliated, you permanently lose all benefits and renown associated with your former faction—they don’t like traitors or those who abandon their tenets.
No Undermining Other Characters. Adventurers are brought together by common cause, and they’re expected to work together to overcome challenges. Though certain factions might find others distasteful, the characters must put that aside and work as a team.

Technical Details

Shaped Character Sheet

This sheet while intimidating at first offers a host of advantages and will be explained in detail during Session 0.

Tokens

For consitency with other tokens within the game please create round "face" tokens using something like Token Tool. If you need assistance in creating a token, please ask the DM in Discord.

Discord Server

The Discord Server has the following channels.
* tavern This is used for before and after game communication for all players and is open at anytime.
* adventure This channel is where any text pertaining to the current adventure will take place.
* whisper This private voice channel is if the DM needs to speak privately with a player.

Inspiration Cards

At the beginning of each Session the player may draw from a deck of Inspiration Cards. These cards are very valuable and offers the ability to have that "heroic/special" moment. Your group can trade these cards with each other. These cards are tradeable and expire at the end of each adventure.

How to Apply?

Please provide the following:
* What is your name or what do you prefer to be called by? (For out of game in game you will be called by your character's name)
* Are you familiar with the mechanics of D&D 5E?
* Have you read and understand the rules to Adventure League?
* Do you need assistance in creating your character?
* Would you like access to dndbeyond.com to create your character?
* Your character token (image)
* Anything else you would like to ask the DM?

Want to join this game? Make a post in the discussion forum below and let the GM know!

Listing Discussion

There currently aren't any discussions for this listing. Listing discussions allow you to communicate with the GM and potential players before they've been accepted to join the game.