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Pulp Cthulhu, 1930s

As I sat in my bleak, dimly lit office, silent but for the rhythmic sound of the old ceiling fan and light rain outside, I thought to myself "what has this city become?". I stared out the frosted glass windows of my office door, and outside, it was darker than a fresh cup of coffee served black.  In the distance, the muffled sound of a woman's voice, drunk, no doubt. Lord knows we've had enough of those since the repeal last month. As the rain picks up, now pounding on the roof like the beat of a big band drummer, I lean back into my chair, more exhausted than a stewardess after a long day of serving dry martinis in first class. 
I awake to a knock on my door, and open it to a familiar face.
"Chief"
"Detective"
"There's been a murder. I know things haven't exactly been coming up milhouse for you lately but you're my best detective, and I want you on it."
Well, if that isn't Vandewater Cove for you.

Greetings, and welcome to Vandewater Cove. If you've gotten this far, you already have some idea of what you'll be getting into should you choose to join our campaign. 
I run a weekly game of Call of Cthulhu seventh edition, which, unlike the Call campaigns you may be familiar with, is heavily inspired by pulp writing and film noir.
You will play inhabitants of a small, island fishing village of the coast of New England, named Vandewater Cove. This is a fictional location of my own creation, for the purposes of limiting the campaign's setting to a small, confined area  (I've run campaigns before where my players end up travelling all over the world, visiting various historical sites, etc, and found the amount of prep work to be overwhelming.). You may play long time inhabitants, or newly minted citizens, who have recently relocated to the island for work or personal reasons. No matter what, you have arrived at an odd time for the town. They have just been shaken by a sudden and very unusual murder, as well as a slew of seemingly supernatural happenings. Somehow or another, you end up dragged into these strange happenings, whether it be due to your investigative nature, or simply an inability to avoid the events unfolding around you.

Other than the location being fictional, everything else about the setting is historically accurate. The campaign takes place in January of 1934, shortly after the repeal of prohibition, and I would ask that you create appropriate characters for the setting. (E.g. reporters, private eyes, University professors etc. Professions that are appropriate to the time period and the pulp/noir setting.) I tend to run a fairly high drama, high action campaign, to reinforce the pulpy nature of it, your characters are more likely to have some weird thing happen to them which renders them unplayable than to be institutionalized due to their growing insanity. Insanity of course, is still a factor, but I tend to use it to aid roleplaying, and it isn't likely that your character will lose enough sanity points to justify them being institutionalized.
If this sounds of interest to you, please put in an application below, in the following format:

Your name:
Your age:
Your Timezone/availability:
Your experience with Call of Cthulhu and other roleplaying games:
Any basic/general character ideas you have:
Your discord (If you do not have one, you'll need to create one, as we use discord for all audio communication and rolls):

compendiumredirect::/compendium/dnd5e/BookIndex *
Want to join this game? Make a post in the discussion forum below and let the GM know!

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