| Playing | |
| Next Game Will Be | 1499302800 |
| Total Players Needed | 5 |
| Game Type | Role Playing Game |
| Frequency | Played Weekly |
| Audio / Visual | Text Only |
| Primary Language | English |
| New Players are Welcome | Yes |
| Mature Content(18+) | No |
| Pay to Play i | No |
| Pick Up Game i | No |
This game will use a slightly modified version of the Wild World Wrestling RPG. Further details regarding WWW can be found here:
http://mostunreadblogever.blogspot.com/2010/12/tommys-take-on-wide-world-wrestling.html
and here:
http://mostunreadblogever.blogspot.com/2012/11/tommys-take-on-wild-world-wrestling.html
Inspired by (but not based on) the Netflix show of the same name, we will not be using the characters from the show, nor the characters from the original GLOW (which the Netflix show is also inspired by, but not based on). Aside from the name and the fact that it’s 1985, the characters will be thematically original.
Even if you haven’t seen the show, but are familiar with wrestling, the image above should give you some idea of the style: Glamourous 1980’s with big hair, shiny leotards, tights and lots of make-up.
The game will use Wild World Wrestling. If you’ve ever played the d20 System, it’s not much of a deviation. Characters have ability scores, skills and you roll 1d20 + attribute + skill ranks against a difficulty number.
From the book:
“Each game session of Wild World Wrestling is like a card of matches taking place at a local sports venue, an episode of a televised wrestling show, or a huge pay-per-view extravaganza. Over the course of any such spectacle, virtually anything can happen — outrageous characters, emotional interviews, intense stare downs, bone-crushing moves and countermoves, free-for-all brawls, backstage sneak attacks, even surprise betrayals.
The matches in WWW are kayfabe — as per the reality occurring in the world of pro wrestling. There are no predetermined outcomes. The characters’ wins and losses matter, especially for their advancement. However, through Star Power and Flaws the players are afforded meta-gaming abilities to sway the supposedly random outcome and consequently the storylines akin to a booking committee, honoring the business tradition of deciding who among your stable of characters are worthy of a bigger limelight, and who shall face relegation to effectively jobber status, regardless of level. In that sense, the game is encouraging you to take on a dual role: one of the wrestler you are playing, fighting hard for a victory as real as the sky above your head, and one of a detached booker who makes compromises and perhaps sacrifices in order to advance an angle for the pure joy of… well, a much superior storyline than the creatives could muster for their megacorporate promotional masters.”
The rules are pretty simple, and it’s an easy game to both learn and teach. The first session will likely be a teaching session, and each player will learn by their wrestlers having an easy match with a "jobber" for her to squash.
As far as how the wrestling maneuvers work in-game:
“This game is not going to care that a piledriver is actually comprised of three or four sub-moves, each taking 1.38727 phases to complete, but only if you make a roll on the chart for Badass Move Set 64 because it’s not in your character’s limited basic repertoire. Nor does it break down a flurry of reversals possible in a jumping cutter vs. cross armbreaker duel into minutiae. You just pick and roll for the “big move” you want to do. How the sequence actually culminates is only the icing on the cake. It can be as wild as you care to describe it — which for a game calling itself Wild World Wrestling is essential.
It also helps that the system features a simple way to build and change moves as you go. And even if you can’t tell a wristlock from a wrist watch, as the joke goes, describe to the Promoter — he is the one running the game — what you want to do: “Grab and twist his neck around as I run along the top rope, then jump off with a boot to the head!” (or something akin to a good start like that), and he’ll quickly work out the modifiers for you to make a roll. You should be able to pick it up yourself after a couple tries."
You can get the free demo of the game here:
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