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Legacy of Harvaster (Saturday)

Welcome to the thrilling land of Carandor. Where adventuring is a sport watched live through special Streaming Balls.

There is one slot open in the game. Feel free to check it out, there's a lot of content here including a big in-lore campaign description way down below, marked "campaign description". As a new player you'll be starting at a good point in the plot, we've been playing for maybe around 20 sessions into what I expect to be maybe a 40-50 session campaign.

You may watch the campaign intro here: https://vimeo.com/225983827

Why pay for a campaign? Can I not get that for free in the next listing?

There's a hundred good reasons to pay for a campaign if you believe in its quality. You can certainly get something for free. Your mileage may vary. In general there's nothing wrong with free games. Who doesn't want a free campaign? But your free GM doesn't owe you anything and the players aren't necessarily all that committed. Both you and your free GM like tabletops so why should there be problems? Because game theory teaches us that when people are unpaid they optimize their own enjoyment not yours. Have you ever been there? It's the third session and the GM abandons ship. Or the GM picks favourites, cancels sessions randomly, plays your character for you, scolds you for making choices he wasn't prepared for because he's got this great plot in mind that didn't involve your choice, adds a gamemaster Mary Sue character into the party because he'd rather be a player than a GM, puts you on rails, or maybe he doesn't even know what's going to happen next.

Ever got problem players in your groups? People who are total jerks and just grate your nerves? That guy who steals from the party? The one who says screw cooperation, calls you names and comes after your social standing? The murderhobo who laughs at the plot, kills everyone and thinks that's the gameplay? Paid games make those people disappear faster than you can say Avada Kedavra. Problem players hate paid games.

Consider the other games along the listings on this site. The bad ones are bare, or otherwise don't raise confidence that the campaign will be be good. The good ones have got 5-10 applications per open slot. The best ones have got 30+ applications, and it's only that few because people coming to it later don't think there's any chance to get in and don't put their applications there. I don't speak for anyone, but personally I'm not going to put an application in there, work on my character ideas, mechanics, and get all excited about the possibilities and be the 11th hopeful in line when one is to be picked.

Building worlds is great fun. But running session is stressful. Ever had your group look to you implicitly to GM because none of them want to? Why are your players looking forwards to the next session while you the GM are feeling pressure over it? Why isn't it the reverse with everyone eager to GM and fighting over for who gets the coveted role and players feeling pressured over the next session? Because in most systems and play-styles the experience of being a game master is different from being a player. It's more draining, performative, and difficult.

I've built something big and beautiful since November 2016 when I started making the world of Adranon. Legacy of Harvaster is a proper campaign comprised of countless adventures tying it all together, built by myself and connected GMs. While you can get a spot in some game for free you cannot get a campaign that runs on 50 art and map packs from the Roll20 marketplace, is made from 450 pages of notes, has 60 pages of backstory in the format of narrative fiction, employs dozens of detailed NPCs with backstories, has 600 tracks of fantasy music in the jukebox in 10 playlists set by mood and theme, draws from a well of 1000+ high quality tokens for any need, is built and run with GM-techniques from multiple books, consults fellow game masters when needed, is set in an entirely new personal world lovingly crafted from scratch, has a timeline, has conflicts that make sense and multiple arguably defensible sides, and has true player choice. Dynamic lighting and other perks go without saying. Is this going to be heaven on Earth? No. Is it going to be good? Yes.

So why pay for my game? That money is like going to the movies except you're on the driver's seat. It gets you a laid-back gamemaster who will reliably be there who has every time done the things a great game session needs. It means you'll have someone who cares whether you'll be having a good time, not just does whatever he wanted to do anyway and hopes it coincides with what you wanted because he's got 30 people waiting to take your place if not.

"This is by far the best game I've been apart of so. :clap: :clap: :clap: round of a applause."
- A test player with three months of play behind him

Me

My name is Hannu. I currently run 6 paid weekly campaigns on Roll20 for a total of 29 players with one slot open in this game. I have around 10y GMing experience. My games are a mix of roleplaying, investigation, exploration and combat. I listen to my players and their needs. While I wouldn't hold myself up high as an exemplary figure I know how to do this. I have my strong and weak points and am cognizant of them. I am agreeable and listen to criticism and feedback. While I am a game master I'm not a professional voice actor. I use live voice-modification software for some NPCs or monsters in my games. I don't know of anyone else who does this.

For contacting me Discord is better than Roll20 private messages since Roll20 doesn't make a sound or a pop-up when you receive a message. You can always reach me here at the game's discord server: https://discord.gg/RtPD7ef
For responses bear in mind I live on the EET time zone. Don't worry you won't wake me up with messages. If you must send a roll20 PM I'll notice it eventually. Can't promise the same kind of swift response though.

The Campaign

Pathfinder with all Paizo materials. In a world where the modern and ancient meet become a live-adventurer in the megadungeon of the Halls of Harvaster. Discover, aid or combat the mythic Nine, rulers of the Halls, as their diverse agendas and individual situations are revealed. Experience a unique meld of modern, old, ancient and mythic. Act in a world where what you think and what you choose has real impact.

You

In role-playing there is but one rule: All must approach the game with the intent of having fun. Still I'd like to know a few things about you:

  • Name:
  • Age:
  • A bit about yourself:
  • Role-playing experience:
  • Likelihood to make the sessions:
  • (Optional) Character description and story: (Detailed, fleshed out and placed in the world later together with me)

What this campaign is

  • Tested and tried. Vouched for by ~30 players at the moment.
  • Different every instance of the campaign because players actually have agency.
  • Mapped with dynamic lighting, maps, art and the whole works. Uses theater of the mind when appropriate.
  • Player-driven. I present you with things you encounter, you decide what you do. Will include player-created friends and enemies if desired. Most players have some friends or enemies from their backstory.

What this campaign is not

  • An evil campaign
  • A dungeon crawl
  • A highly murderous campaign out to get you. No Rappan Athuk ty very much.
  • A home for murderhobos
  • A slugfest of farming via combat and repetitive quests

You can read below a proper in-lore campaign description. It's titled "Campaign Description" just below in the discussion forum.

Want to join this game? Make a post in the discussion forum below and let the GM know!

5 Players (1 Open Slots)

Listing Discussion

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1511447723 by DrunkKet
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1507374700 by Dragonworks
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  • 35 E
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1498897194 by Dragonworks
  • 0 q
  • 91 E
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1498893734 by Dragonworks