Playing | |
Next Game Will Be | Sunday September 03 9:30PM UTC (7 years ago) |
Total Players Needed | 7 |
Game Type | Role Playing Game |
Frequency | Played Weekly |
Audio / Visual | Voice only |
Primary Language | English |
New Players are Welcome | Yes |
Mature Content(18+) | No |
Pay to Play i | No |
Pick Up Game i | No |
To celebrate 33 years of when this campaign was originally released by Chaosium in 1984, I will be GM'ing it, to celebrate this beloved classic.
The game itself will be 7th Edition Call of Cthulhu and I am looking for a group that is willing to partake in this massive campaign. I need 6 players, possibly an extra GM, don't have to be experienced to be a player, and I am looking for this information in the application:
Timezone
Character Idea (Its fine if you don't have one)
Experience at all with any TTRPG
Why do you want to play MON (Masks of Nyarlathotep)?
If you were to join, how do you play (What's your style) in most TTRPGs?
If you are planning on being the extra GM, tell me, what's your style and if you're experienced in Call of Cthulhu.
"Then came too late the warning of the evil one, the sardonic caution of the daemon legate who had bidden the seeker beware the madness of that song. Only to taunt had Nyarlathotep marked out the way to safety and the marbellous sunset city; only to mock had that black messenger revealed the secret of these truant godss whose steps he could so easily lead back at will. For madness and the void's wild vengeance are Nyarlathotep's only gifts to the presumptuous...
"...go out among men and find the ways thereof, that He in the Gulf may know. To Nyarlathotep, Mighty Messenger, must all things be told. And he shall put on the semblance of me, the waxen mask and the robe that hides, and come down from the world of seven suns to mock...
"Nyarlathotep, Great Messenger, bringer of strange joy to Yuggoth through the void, Father of the Million Favored Ones...."
-- H. P. Lovecraft
At last the stars are almost right. Soon Nyarlathotep's plans will come to fruition. Then the world will be changed irrevocably—but not quite yet. Pesky human investigators have learned much. Now they must survive long enough to make sense of what they know, and take resolute action.
This roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. Action is the byword as the player-characters evade or combat cultists, magic, mad men, and the dread powers of the Outer Gods.
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