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Nazis & Nightmares

Nazis & Nightmares is a homebrewed OGL clone of the original roleplaying system. The rules are concise, fitting on no more than three sheets of paper.

The setting is World War II, 1942, and the Axis is winning. Hitler has somehow enlisted the aid of supernatural powers to fight for the Axis cause, and the Allies are being badly beaten. The players are commandos fighting in the service of the Allied nations. They are desperately raiding and spying on Germany, Italy, Japan, Vichy France and the other Axis powers to try to obtain the secrets of mad science that has allowed Germany to build flying saucers, raise zombies and vampires, and even the terrible Fenris Wolf and Midgards Serpent from Beyond to crush Allied armies and fleets. All the while Nippon makes strange alliances with the dreaded Oni and the Asuras, and the Italians make dark pacts with Pluto and the Furies.

The player's goal is threefold. They must try to acquire some of the strange Axis powers for themselves, becoming superheroes and mystery men as the game progresses, to use these powers to slow and eventually turn back the Axis tide, and, eventually, to confront the Führer in the mightiest Axis fortress of all: Wolf's Lair.

Nazis & Nightmares is also a set of crossover rules for using Milton Bradley's original Axis & Allies game as a system to control the military campaign. The game is initially, greatly unbalanced in favor of Germany & Japan by a random events table that grants serious advantages to the Axis. However, as the players gradually grow in power they can come to counterbalance this by accepting daring missions from Allied Supreme Command.

You will need a copy of Swordsmen & Skeletons and Nazis & Nighmares to play. Both of these are available on a pay-what-you-want basis from drivethrurpg,com.

Do you have what it takes to save the world from the iron fist of the Führer? We'll see...

Want to join this game? Make a post in the discussion forum below and let the GM know!

5 Players (2 Open Slots)

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