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The Duke's Coin

Playing Pathfinder
Next Game Will Be 1576872000
Total Players Needed 5
Game Type Role Playing Game
Frequency Played Weekly
Audio / Visual Text Only
Primary Language English
New Players are Welcome No
Mature Content(18+) Yes
Pay to Play i No
Pick Up Game i No

Because I just didn't learn my lesson the first time.

"Take the Duke's coin! Take it and it is yours to keep!"

A man in a red coat travels the streets of Astony, waving aloft a sword, and something which glimmers more brightly.

"A platinum piece for any man or woman brave enough to defend their homeland! Take the Duke's coin, and take up his musket!"

Crowds form around him as he holds aloft a bowl full of shining, freshly minted coins. The poorer folk look on in awe.

"Grab a coin and follow me! The Duke calls upon his people to fight the Empress! Astony will have its independence!"

A cheer goes up from the crowd. Villagers rush in and grab their chance, eager to make money and fight for freedom. For reasons known only to you, you took the coin and fell in line.

After running this campaign once, I've refined it and hammered it into a proper adventure path.

Welcome to The Duke's Coin, a Napoleonic fantasy(i.e. Three Musketeers, Sabres of Infinity, Greedfall) campaign about war, intrigue, and alchemy. For nearly a hundred years, the world has undergone violent changes. Industrial revolution inspires armed revolution, aristocracies are overthrown, and kings fight to keep their power against the rise of republic. Technology advances at a breakneck pace, bridging the unlivable wastelands between nations and creating new, devastating methods of war.

In the midst of this chaos, the isolated dukedom of Astony tries its hand at independence. Surrounded by an unpredictably shifting ocean of quicksand, safe routes in and out are few and easily defended. Yet instead of taking the narrow and treacherous road, the armies of the Barlov Empire rely on a fleet of airships to keep their troops supplied and mobile. Unable to establish a bottleneck, the rebels have been pushed back to their capital. An unwinnable siege against a superior foe is on the horizon.

Turning this war around will take a miracle. Can you go and above and beyond the call of duty, or will you witness the fall of your home?

The time is slightly flexible, so don't feel like you can't apply if you can't make the time.

Want to join this game? Make a post in the discussion forum below and let the GM know!

4 Players (1 Open Slots)

Listing Discussion

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