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Naruto: Age of Iron

The 4th Ninja war has passed, the dust has settled. Hokage Kakashi is leading the main hidden villages to peace. The people of the land, however, are still in turmoil. The shinobi have had a quiet couple of years, but in the wake of the 4th ninja war, the smaller nations have exploded in conflict. Civil war, greedy land grabs or roaming groups of bandits have terrorized the mainland. With the boom of mass production, things like guns and trains are starting to morph the world and how it functions. A small army of trained gunmen can now be on equal footing with a squad of shinobi, leading to battles being more deadly than ever. With this conflict arose the Jiraiya Initiative, spearheaded by the hidden village of the leaf, this plan is to train young orphaned children to become respectable shinobi. These kids are trained in groups of three and when they complete it, they are given jobs in one of the major lands.

You are one of these kids in the Jiraiya Initiative, and you will be put with two other children to be trained until adulthood. You are a child from the ages of 11 - 14 from any land, along with any bloodline (Even homebrewed ones), and with meager supplies, you have been accepted to be trained.

This is an edited version of 5th edition dnd. The classes/races have been changed, but the combat rules are basically the same. The class is "Shinobi" but at level 1 you pick one of three specializations, Genjustu, Ninjustu, or Taijutsu. You get 4 basic spells as cantrips, Weapon, Transformation, Body Replacement and Clone justu. Bloodlines and blood contracts are something that we talk about 1 on 1.

The timeline is after Naruto: Shippuden but before Baruto. I will also mess with small lore things such as the minor lands or certain justu to help fit the game better.
Application:
Name:
Age:
Character Idea:
Bloodline or Blood Contract?:
Comments or Questions?:

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3 Players (2 Open Slots)

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