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Fallout Equestria: Lost Times

Playing Fallout Equestria Pen & Paper

https://docs.google.com/document/d/1fsNLwKTWEt0pawFWLRzBtEPfvDQGitGPh8NN3Zk0xo4/edit
-Rules

https://docs.google.com/spreadsheet/ccc?key=0An_QV5jIqyWsdFBoeHpCbmxmcXI0VVZQWE9jWV9OV0E#gid=0
-Blank Sheet.

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War...War never changes.

Equestria, a once peaceful land, found out how easily values such as Friendship and Harmony, could be replaced by those of Greed and Selfishness.

A bloody war broke out, and blood was spilled on equestrian soil for the first time since the first battle of Nightmare Moon. Equestria was consumed by Balefire and Paranoia, only those who entered great steel complexes, known as the Stables, were saved from the Mega-spell bombs that scorched the earth.

For the first time since the start of the great war...

Equestria fell silent.

for 200 years.

Eventually, the great steel doors of the Stables opened once again, and those inside emerged to find a harsh, desert wasteland as far as the eye could see.

Those inside set out, forming villages, establishing tribes. Legends and fact mixed together, stories spread across the wastelands...

For one reason or another, you find yourself in the settlement of Hoofer, located far to the northwest of Canterlot.

Strange, unexplainable dreams haunt your every thought, they are cloudy, but you still hear the whispers of voices you have never heard, too quiet to understand and yet loud enough to wake you up in a cold sweat every night...

Equestria is once again on the brink of war, as several faction squabble over scarce resorses and useable land, you find yourself an unwilling third party, thrusted into a conflict that you want no part of...

Different stories, different ponies, different reasons, same ending.

Because War...

war never changes.

Want to join this game? Make a post in the discussion forum below and let the GM know!

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