I am a traditionalist when it comes to tabletop. I like the old heyday of pen and paper, back when roleplaying was king and the dungeons were hard and the DMs harder. This is why I usually design my campaigns with care and tedious work to make it as good as possible so that it creates a great story with rich detailed settings and fun gameplay for both my players and me as the DM.
Other than that I'm just a typical gaming girl who likes to get her hands dirty. If I knew how to program other than using basic C# to make NWN campaigns I'd probably do more modding in games and designing my own games, but I guess designing tabletop games isn't that bad.